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I'm trying to optimize a mesh pose using a target image and the rendered. Because I'm working in synthetic domain I thought that I could use PhongShader instead of Silouette proxy.
However, right in first iteration weights explode. Is there a simple justification for this? Or maybe I'm doing something wrong?
The text was updated successfully, but these errors were encountered:
I was having a hard time spliting the code to show here
So, I tried camera pose optimization tutorial and changed the SilhouetteShader with a Phong, and it worked.
In my problem, I estimate Rotation (R) from a neural network but after the first backpropagation, all values go to nan, despite loss being finite.
EDIT: Conclusion: The problem is not the shader, it has to be something else. You can close this. Thanks for the attention.
I'm trying to optimize a mesh pose using a target image and the rendered. Because I'm working in synthetic domain I thought that I could use PhongShader instead of Silouette proxy.
However, right in first iteration weights explode. Is there a simple justification for this? Or maybe I'm doing something wrong?
The text was updated successfully, but these errors were encountered: