-
Notifications
You must be signed in to change notification settings - Fork 14
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Compilation issues with gl_VertexID name #3
Comments
(renaming to VertexID gets these three errors away) |
gl_VertexID gets decalred implicitly. I think the only change is to comment these lines: @sthibaul By the way, have you been able to successfully compile this code? I can compile on windows with NVIDIA Titan, however, the graph extractions does not seem to work. |
I have the same problem ! I run it on Windows with NVIDIA GPU . |
SImilar here. Managed to compile and run, cleared the gl_ related stuff, that's the output I get from F2-F4: Doesn't seem to be the hardware, as I've ran demo linked here and I get: It looks a bit like it fails on building a similarity graph in what I compile. The graph is there, but not connected, like in the second pic. So then Voronoi is all-square, and b-splines are a mess... |
Hi Everyone! |
Hello,
When running DepixelizeOnGPU, I am getting
Just for trying, I renamed them into gl_VertexID2, and got instead
I don't know if this is supposed to have exactly this name, otherwise I guess it should be renamed to avoid being in the gl_ namespace?
Samuel
The text was updated successfully, but these errors were encountered: