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Signs will go invisible #12
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When the mine resets? |
yes |
This could be a rather hard issue to fix. MineReset serializes the chunks, processes them, and then sets and send them in bulk to the client. If you relog the world, do they reappear? |
nope. But i think its a Pocketmine bug |
This happens with entities too... |
This is due to the fact that the chunks are entirely reset and built from scratch. I don't know if there is currently a way to fix this and be thread-safe. |
Couldn't you just save the tiles and entities and spawn them back in where On Sunday, February 21, 2016, Falkirks notifications@github.com wrote:
|
Yes. This is definitely possible. But would require another management class in the plugin which would require refactoring. |
This doesn't happen in v1.0.1 |
@Muqsit That makes sense as that version doesn't work asynchronously. |
If it's related to whole chunks being reset, then a suitable workaround would be to find chunk boundaries and make sure any signs are placed in chunks not being modified by mine reset. Right? |
@mad-hon I don't understand your point. You could cache all entity data and load it back in, but that would be complicated. |
I mean workaround to suggest to users until this issue is resolved. |
@mad-hon Oh, I understand, yes |
still need a solution :/ signs disappearing |
@anti2canz read my workaround above. |
@mad-hon oh thanks got it no wonder the disappearing distance varies |
I have attempted to add this, but I am getting very strange errors. |
This issue should be resolved by pmmp/PocketMine-MP@d2efcee . |
@dktapps Thanks! I will see what I can do to avoid dropping support for earlier versions. |
If you place a sign next to the mine tested it for 1-5 blocks away the sign goes invisble
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