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That depends entirely on what you're using to draw the map - although I believe the general consensus is to move the view. For instance, if you had collision data stored with the map, or other characters moving around, you would have to move all of those too... in which case moving the view is much simpler.
right now im using
view.move(currMoveVec);
but is there a way to move just the map instead of the whole view?
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