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min-stack.cpp
100 lines (89 loc) · 1.99 KB
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min-stack.cpp
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//
// Design a stack that supports push, pop, top, and retrieving the minimum element in constant time.
//
//
// push(x) -- Push element x onto stack.
//
//
// pop() -- Removes the element on top of the stack.
//
//
// top() -- Get the top element.
//
//
// getMin() -- Retrieve the minimum element in the stack.
//
//
//
//
// Example:
//
// MinStack minStack = new MinStack();
// minStack.push(-2);
// minStack.push(0);
// minStack.push(-3);
// minStack.getMin(); --> Returns -3.
// minStack.pop();
// minStack.top(); --> Returns 0.
// minStack.getMin(); --> Returns -2.
//
//
class MinStack {
private:
int* stackArray;
int total;
int pos;
vector<int> mins = {};
void doubleStackArray() {
total *= 2;
int* newStackArray = new int[total];
for (int i = 0; i <= pos; i++) {
newStackArray[i] = stackArray[i];
}
delete stackArray;
stackArray = newStackArray;
}
public:
/** initialize your data structure here. */
MinStack() {
pos = -1;
total = 20;
stackArray = new int[total];
}
void push(int x) {
//TODO: if size exceed orgin size,then double size
if (pos >= total - 1) {
doubleStackArray();
}
pos += 1;
stackArray[pos] = x;
if (x <= getMin()) {
mins.push_back(x);
}
}
void pop() {
// cout << "pop" << stackArray[pos] << "\n";
if (stackArray[pos] == getMin()) {
mins.pop_back();
}
stackArray[pos] = -1;
pos -= 1;
}
int top() {
return stackArray[pos];
}
int getMin() {
if (mins.size() == 0) {
return INT_MAX;
}
return mins[mins.size() - 1];
}
};
/**
* Your MinStack object will be instantiated and called as such:
* MinStack obj = new MinStack();
* obj.push(x);
* obj.pop();
* int param_3 = obj.top();
* int param_4 = obj.getMin();
*/