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snakegames.cpp
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snakegames.cpp
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#include<iostream>
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
#include <fcntl.h>
#include <chrono>
#include <thread>
using namespace std;
int _kbhit(void)
{
struct termios oldt, newt;
int ch;
int oldf;
tcgetattr(STDIN_FILENO, &oldt);
newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
ch = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
fcntl(STDIN_FILENO, F_SETFL, oldf);
if(ch != EOF)
{
ungetc(ch, stdin);
return 1;
}
return 0;
}
bool gameOver;
const int width = 20;
const int height = 20;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100];
int nTail;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN};
eDirection dir;
void Setup(){
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
}
void Draw(){
system("clear");
for(int i = 0; i < width+2; i++)
cout << "#";
cout << endl;
for(int i = 0; i < height; i++){
for(int j = 0; j < width; j++){
if (j == 0)
cout << "#";
if (i == y && j == x)
cout << "O";
else if (i == fruitY && j == fruitX)
cout << "F";
else {
bool print = false;
for (int k = 0; k < nTail; k++){
if (tailX[k] == j && tailY[k] == i){
cout << "o";
print = true;
}
}
if (!print)
cout << " ";
}
if (j == width-1)
cout << "#";
}
cout << endl;
}
for(int i = 0; i < width+2; i++)
cout << "#";
cout << endl;
cout << "Score : " << score << endl;
}
void Input(){
if(_kbhit()){
switch (getchar()){
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = true;
break;
}
}
}
void Logic(){
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++){
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir){
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x > width || x < 0 || y > height || y < 0)
gameOver = true;
// optional syntax if you want the game snake is wall can't kill you
// if (x >= width) x = 0; else if (x < 0) x = width - 1;
// if (y >= height) y = 0; else if (y < 0) y = height - 1;
// syntax below is if your snake hit own body so game over
for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y)
gameOver = true;
// syntax below to make a score and render fruit at random place
if (x == fruitX && y == fruitY){
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}
int main(){
Setup();
while(!gameOver){
Draw();
Input();
Logic();
this_thread::sleep_for(chrono::milliseconds(80));
//sleep(1);
}
return 0;
}