/
base_oplist.cpp
189 lines (175 loc) · 10.5 KB
/
base_oplist.cpp
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// This file is distributed under a BSD license. See LICENSE.txt for details.
#include "kdoc.hpp"
#include "genbitmap.hpp"
#include "genmaterial.hpp"
#include "genmesh.hpp"
#include "genminmesh.hpp"
#include "genoverlay.hpp"
#include "genscene.hpp"
#include "geneffect.hpp"
#include "kkriegergame.hpp"
KHandler KHandlers[] =
{
// misc
0x01, Init_Misc_Load, Exec_Misc_Load, // load
0x02, Init_Misc_Nop, Exec_Misc_Nop, // store
0x03, Init_Misc_Nop, Exec_Misc_Nop, // nop
0x05, Init_Misc_Nop, Exec_Misc_Time, // time
0x06, Init_Misc_Event, Exec_Misc_Event, // event
#if sLINK_KKRIEGER
0x07, Init_Misc_Trigger, Exec_Misc_Trigger, // trigger
0x08, Init_Misc_Nop, Exec_Misc_Delay, // delay
0x09, Init_Misc_Nop, Exec_Misc_If, // if
0x0a, Init_Misc_Nop, Exec_Misc_SetIf, // setif
0x0b, Init_Misc_Nop, Exec_Misc_State, // state
0x0c, Init_Misc_Nop, Exec_Misc_PlaySample, // play sample
#endif
0x0d, Init_Misc_Demo, Exec_Misc_Demo, // demo
#if sLINK_KKRIEGER
0x0e, Init_Misc_Nop, Exec_Misc_Menu, // menu
#endif
// kkrieger
#if sLINK_KKRIEGER
0x10, Init_KKrieger_Para, Exec_KKrieger_Para, // KKriegerPara
0x11, Init_KKrieger_Monster, Exec_KKrieger_Monster, // KKriegerMonster
0x12, Init_KKrieger_Events, Exec_KKrieger_Events, // KKriegerEvents
0x13, Init_KKrieger_Respawn, Exec_KKrieger_Respawn,
0x14, Init_KKrieger_SplashDamage, Exec_KKrieger_SplashDamage,
0x15, Init_KKrieger_MonsterFlags, Exec_KKrieger_MonsterFlags,
#endif
// bitmap
0x21, Bitmap_Flat, Exec_Misc_Nop, // flat
0x22, Bitmap_Perlin, Exec_Misc_Nop, // perlin
0x23, Bitmap_Color, Exec_Misc_Nop, // color
0x24, Bitmap_Merge, Exec_Misc_Nop, // merge
0x25, Bitmap_Format, Exec_Misc_Nop, // format
0x26, Bitmap_RenderTarget, Exec_Misc_Nop, // render target
0x27, Bitmap_GlowRect, Exec_Misc_Nop, // glowrect (old)
0x28, Bitmap_Dots, Exec_Misc_Nop, // dots
0x29, Bitmap_Blur, Exec_Misc_Nop, // blur
0x2a, Bitmap_Mask, Exec_Misc_Nop, // mask
0x2b, Bitmap_HSCB, Exec_Misc_Nop, // hscb
0x2c, Bitmap_Rotate, Exec_Misc_Nop, // rotate
0x2d, Bitmap_Distort, Exec_Misc_Nop, // distort
0x2e, Bitmap_Normals, Exec_Misc_Nop, // normals
0x2f, Bitmap_Light, Exec_Misc_Nop, // light
0x30, Bitmap_Bump, Exec_Misc_Nop, // bump
0x31, Bitmap_Text, Exec_Misc_Nop, // text
0x32, Bitmap_Cell, Exec_Misc_Nop, // cell
0x33, Bitmap_Wavelet, Exec_Misc_Nop, // wavelet
0x34, Bitmap_Gradient, Exec_Misc_Nop, // gradient
0x35, Bitmap_Range, Exec_Misc_Nop, // range
0x36, Bitmap_RotateMul, Exec_Misc_Nop, // rotatemul
0x37, Bitmap_Twirl, Exec_Misc_Nop, // twirl
0x38, Bitmap_Sharpen, Exec_Misc_Nop, // sharpen
0x39, Bitmap_GlowRect, Exec_Misc_Nop, // glowrect
0x3a, Bitmap_Import, Exec_Misc_Nop, // import
0x3b, Bitmap_ColorBalance, Exec_Misc_Nop, // color balance
// effecte
0x60, Init_Effect_Dummy, Exec_Effect_Dummy, // dummy-effect
0x61, Init_Effect_Print, Exec_Effect_Print, // print text/menu
0x63, Init_Effect_PartEmitter,Exec_Effect_PartEmitter, // particles
0x64, Init_Effect_PartSystem, Exec_Effect_PartSystem, // particles
// mesh
0x81, Mesh_Cube, Exec_Misc_Nop, // cube
0x82, Mesh_Cylinder, Exec_Misc_Nop, // cylinder
0x83, Mesh_Torus, Exec_Misc_Nop, // torus
0x84, Mesh_Sphere, Exec_Misc_Nop, // sphere
0x85, Mesh_SelectAll, Exec_Misc_Nop, // select all
0x86, Mesh_SelectCube, Exec_Misc_Nop, // select cube
0x87, Mesh_Subdivide, Exec_Misc_Nop, // subdivide
0x88, Mesh_Transform, Exec_Misc_Nop, // transform
0x89, Mesh_TransformEx, Exec_Misc_Nop, // transformex
0x8a, Mesh_Crease, Exec_Misc_Nop, // crease
0x8b, Mesh_UnCrease, Exec_Misc_Nop, // uncrease
0x8c, Mesh_Triangulate, Exec_Misc_Nop, // triangulate
0x8d, Mesh_Cut, Exec_Misc_Nop, // cut
0x8e, Mesh_ExtrudeNormal, Exec_Misc_Nop, // extrudenormal
0x8f, Mesh_Displace, Exec_Misc_Nop, // displace
0x90, Mesh_Bevel, Exec_Misc_Nop, // bevel
0x91, Mesh_Perlin, Exec_Misc_Nop, // perlin
0x92, Mesh_Add, Exec_Misc_Nop, // add
0x93, Mesh_DeleteFaces, Exec_Misc_Nop, // delete faces
0x94, Mesh_SelectRandom, Exec_Misc_Nop, // select random
0x95, Mesh_Multiply, Exec_Misc_Nop, // multiply
0x96, Mesh_MatLink, Exec_Misc_Nop, // matlink
0x99, Mesh_BeginRecord, Exec_Misc_Nop, // beginrec
0x9a, Mesh_Extrude, Exec_Misc_Nop, // extrude
0x9c, Mesh_CollisionCube, Exec_Misc_Nop, // collcube
0x9d, Mesh_Grid, Exec_Misc_Nop, // grid
0xa0, Mesh_Bend, Exec_Misc_Nop, // bend
0xa1, Mesh_SelectLogic, Exec_Misc_Nop, // select logic
0xa2, Mesh_SelectGrow, Exec_Misc_Nop, // select grow
0xa3, Mesh_Invert, Exec_Misc_Nop, // invert
0xa4, Mesh_SetPivot, Exec_Misc_Nop, // set pivot
0xa5, Mesh_UVProjection, Exec_Misc_Nop, // uvproject
0xa6, Mesh_Center, Exec_Misc_Nop, // center
0xa7, Mesh_AutoCollision, Exec_Misc_Nop, // autocoll
0xa8, Mesh_SelectSphere, Exec_Misc_Nop, // selectsphere
0xa9, Mesh_SelectFace, Exec_Misc_Nop, // selectface
0xaa, Mesh_SelectAngle, Exec_Misc_Nop, // selectangle
0xab, Mesh_Bend2, Exec_Misc_Nop, // bend 2
0xac, Mesh_SmoothAngle, Exec_Misc_Nop, // smangle
0xad, Mesh_Color, Exec_Misc_Nop, // color
0xae, Mesh_BendS, Exec_Misc_Nop, // bend spline
0xaf, Mesh_LightSlot, Exec_Misc_Nop, // light slot
0xb0, Mesh_ShadowEnable, Exec_Misc_Nop, // shadowenable
0xb3, Mesh_SingleVert, Exec_Misc_Nop, // single vertex
// scene
0xc0, Init_Scene_Scene, Exec_Scene_Scene, // scene
0xc1, Init_Scene_Add, Exec_Scene_Add, // add
0xc2, Init_Scene_Multiply, Exec_Scene_Multiply, // multiply
0xc3, Init_Scene_Transform, Exec_Scene_Transform, // transform
0xc4, Init_Scene_Light, Exec_Scene_Light, // light
0xc5, Init_Scene_Particles, Exec_Scene_Particles, // scene multply particles
0xc6, Init_Scene_Camera, Exec_Scene_Camera, // camera
0xc7, Init_Scene_Limb, Exec_Scene_Limb, // limb
0xc8, Init_Scene_Walk, Exec_Scene_Walk, // walk
0xc9, Init_Scene_Rotate, Exec_Scene_Rotate, // rotate
0xca, Init_Scene_Forward, Exec_Scene_Forward, // forward
0xcb, Init_Scene_Sector, Exec_Scene_Sector, // sector
0xcd, Init_Scene_Portal, Exec_Scene_Portal, // portal
#if sLINK_KKRIEGER
0xce, Init_Scene_Physic, Exec_Scene_Physic, // physic
#endif
0xce, Init_Scene_Physic, Exec_Scene_Physic, // physic
// material
0xd0, Init_Material_Material, Exec_Material_Material, // material
0xd1, Material_Add, Exec_Misc_Nop, // add material
0xd2, Init_Scene_MatHack, Exec_Scene_MatHack, // link material for animation
0xd3, Init_Material_Material20, Exec_Misc_Nop, // material 2.0
// ipp
0xe2, Init_IPP_Copy, Exec_IPP_Copy, // copy
0xe3, Init_IPP_Blur, Exec_IPP_Blur, // blur
0xe4, Init_IPP_Crashzoom, Exec_IPP_Crashzoom, // crashzoom
0xe5, Init_IPP_Sharpen, Exec_IPP_Sharpen, // sharpen
0xe6, Init_IPP_Color, Exec_IPP_Color, // color
0xe7, Init_IPP_Merge, Exec_IPP_Merge, // merge
0xe8, Init_IPP_Mask, Exec_IPP_Mask, // mask
0xe9, Init_IPP_Layer2D, Exec_IPP_Layer2D, // layer2d
0xea, Init_IPP_Select, Exec_IPP_Select, // select
0xeb, Init_IPP_RenderTarget, Exec_IPP_RenderTarget, // render target
0xf0, Init_IPP_Viewport, Exec_IPP_Viewport, // viewport
// minmesh
0x100, MinMesh_SingleVert, Exec_Misc_Nop, // single vert
0x101, MinMesh_Grid, Exec_Misc_Nop, // grid
0x102, MinMesh_Cube, Exec_Misc_Nop, // cube
0x103, MinMesh_Torus, Exec_Misc_Nop, // torus
0x104, MinMesh_Sphere, Exec_Misc_Nop, // sphere
0x105, MinMesh_Cylinder, Exec_Misc_Nop, // cylinder
//0x106, MinMesh_XSI, Exec_Misc_Nop, // xsi
0x110, MinMesh_MatLink, Exec_Misc_Nop, // matlink
0x111, MinMesh_Add, Exec_Misc_Nop, // add
0x112, MinMesh_SelectAll, Exec_Misc_Nop, // select all
0x113, MinMesh_SelectCube, Exec_Misc_Nop, // select cube
0x114, MinMesh_DeleteFaces, Exec_Misc_Nop, // delete faces
0x115, MinMesh_Invert, Exec_Misc_Nop, // invert
0x120, MinMesh_TransformEx, Exec_Misc_Nop, // transform
0x121, MinMesh_TransformEx, Exec_Misc_Nop, // transform ex
0x122, MinMesh_ExtrudeNormal, Exec_Misc_Nop, // extrude normal
0x123, MinMesh_Displace, Exec_Misc_Nop, // displace
0x124, MinMesh_Perlin, Exec_Misc_Nop, // perlin
0x125, MinMesh_Bend2, Exec_Misc_Nop, // bend 2
// end!
0,0,0,
};