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UITriviaManager.cs
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UITriviaManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine;
using TMPro;
[System.Serializable]
public class TriviaQuestion
{
public string question;
public string answer;
}
public class UITriviaManager : MonoBehaviour
{
public static UITriviaManager instance;
public bool isPlay;
[Header("Score Attribute")]
public int score;
public bool answer;
[Header("Panel Attribute")]
public GameObject firstTimePanel;
public GameObject gameOverPanel;
public float startingTime = 5f;
public float questionCountDown = 5f;
public bool firstTime = true;
[Header("UI Attribute")]
public Text firstTimerText;
public Text timerText;
public Text questionText;
public Text questionTotalText;
public Text scoreTotalText;
public Text scoreFinalText;
[Header("Question Attribute")]
public int questionTemp;
public string questionFix;
public string answerFix;
public List<TriviaQuestion> trivia;
private void Awake()
{
if (instance == null)
instance = this;
else if (instance != this)
{
Debug.Log("Instance already exists, destroying object");
Destroy(this);
}
}
// Start is called before the first frame update
void Start()
{
if (Client.instance.isHost)
ClientSend.TriviaDatabaseRequest(RoomDatabase.instance.roomCode, TriviaDatabase.instance.categoryTotal, 10);
}
// Update is called once per frame
void Update()
{
if (firstTime)
{
firstTimerText.text = "GET READY!\n" + startingTime.ToString("0");
startingTime -= 1 * Time.deltaTime;
if (startingTime < 0)
{
isPlay = true;
firstTimePanel.SetActive(false);
firstTime = false;
if (Client.instance.isHost)
{
ClientSend.TriviaRequest(RoomDatabase.instance.roomCode);
}
}
}
timerText.text = $"{questionCountDown}";
questionTotalText.text = $"{trivia.Count}";
scoreTotalText.text = $"{score}";
}
public void BackToMainMenu(string scene)
{
if (!Client.instance.isHost)
{
ClientSend.LeaveRoomRequest(RoomDatabase.instance.roomCode, Client.instance.myUname);
RoomDatabase.instance.RemoveDatabase();
}
else
{
ClientSend.DestroyRoomRequest(RoomDatabase.instance.roomCode);
SceneManager.LoadScene(scene);
Debug.Log("Room Was Destroyed Successfully");
}
Client.instance.isPlay = false;
}
public void SetDatabase(string codeRoom, int categoryResult, int questionResult)
{
if (RoomDatabase.instance.roomCode == codeRoom) {
if (categoryResult == 0)
trivia.Add(TriviaDatabase.instance.triviaHewan[questionResult]);
else if (categoryResult == 1)
trivia.Add(TriviaDatabase.instance.triviaTumbuhan[questionResult]);
else if (categoryResult == 2)
trivia.Add(TriviaDatabase.instance.triviaNegara[questionResult]);
else if (categoryResult == 3)
trivia.Add(TriviaDatabase.instance.triviaDunia[questionResult]);
}
}
public void SetQuestion(string codeRoom, int questionResult)
{
if (RoomDatabase.instance.roomCode == codeRoom) {
questionTemp = questionResult;
questionText.text = $"{trivia[questionResult].question}";
questionFix = trivia[questionResult].question;
answerFix = trivia[questionResult].answer;
StartCoroutine(QuestionCountDown());
}
}
IEnumerator QuestionCountDown()
{
questionCountDown -= 1;
yield return new WaitForSeconds(1);
if (questionCountDown > 0)
StartCoroutine(QuestionCountDown());
else
{
trivia.RemoveAt(questionTemp);
questionCountDown = 5f;
questionTemp = 0;
if (answer)
{
score++;
answer = false;
}
if (Client.instance.isHost)
ClientSend.TriviaRequest(RoomDatabase.instance.roomCode);
if (trivia.Count == 0)
{
Client.instance.myScore += score;
Client.instance.myPlay++;
ClientSend.UpScorePlay(Client.instance.myUname,
Client.instance.myScore,
Client.instance.myPlay);
Debug.Log($"Total Score: {Client.instance.myScore}");
Debug.Log($"Total Play: {Client.instance.myPlay}");
gameOverPanel.SetActive(true);
scoreFinalText.text = $"Your Score's: {score}";
isPlay = false;
}
}
}
}