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Updating Travis M. Clark's RLNET library to work with the latest version of OpenTK

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RLNET

RLNET is a lightweight API to help quickly create tile-based games for .NET. RLNET provides a console output, swappable colors, true color sprites, keyboard and mouse inputs.

RLNET uses OpenTK

Getting Started

Download the latest version and add a reference to RLNET.dll. Be sure to also reference OpenTK.dll in your project, or get the lastest version on NuGet.

Using RLNET

RLNET Tutorials

First you must create your root console. This object has access to the window, keyboard, and mouse for your game.

RLRootConsole rootConsole = new RLRootConsole("terminal8x8.png", 50, 50, 8, 8, 1f, "RLNET Sample");

Then you hook up to its update and render events.

rootConsole.Update += rootConsole_Update;
rootConsole.Render += rootConsole_Render;

...

void rootConsole_Update(object sender, UpdateEventArgs e)
{
    //Update Logic Here
}

void rootConsole_Render(object sender, UpdateEventArgs e)
{
    rootConsole.Clear();
    rootConsole.Print(1, 1, "Hello World!", RLColor.White);
    rootConsole.Draw();
}

Finally you let it run.

rootConsole.Run();

Take a look at the RLNET.Sample project to see a working sample.

License

RLNET is released under the MIT License

Copyright (c) 2014 Travis M. Clark

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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