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fr.ini
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fr.ini
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# Aseprite
# Copyright (C) 2018-2019 Igara Studio S.A.
# Copyright (C) 2016-2018 David Capello
[advanced_mode]
title = Attention - Important
description = Vous allez entrer en "Mode Avancé".
[ask_for_color_profile]
title = couleur Profile
sprite_with_profile = Le dessin contains a couleur profile.
sprite_without_profile = Le dessin doesn't contain a couleur profile.
[statusbar_tips]
all_layers_are_locked = Tous les calques sélectionnés sont verrouillés
[alerts]
applying_filter = FX<<Applying effect...||&Annuler
auto_remap = <<<END
Automatic Remap
<<The remap operation cannot be perfectly done for more than 256 colors.
<<Voulez-vous to continue anyway?
||&OK||&Annuler"
END
cannot_delete_all_layers = Error<<You cannot delete all layers.||&OK
cannot_file_overwrite_on_export = <<<END
Overwrite Warning
<<You cannot Export with the same name (overwrite the original Fichier).
<<Use Fichier > Save As menu option in that case.
||&OK
END
cannot_open_file = Problem<<Cannot Ouvrir Fichier:<<{0}||&OK
cannot_open_folder = Problem<<Cannot Ouvrir folder:<<{0}||&OK
cannot_save_in_read_only_file = Problem<<The selected Fichier is read-only. Try with other Fichier.||&Go back
clipboard_access_locked = Error<<Cannot access to the clipboard.<<Maybe other application is using it.||&OK
clipboard_image_format_not_supported = Error<<The current clipboard image format is not supported.||&OK
delete_selected_backups = <<<END
Warning
<<Do you really want to delete the selected {0} backup(s)?
||&Oui||&Non
END
delete_shortcut = <<<END
Warning
<<Do you really want to delete '{0}' keyboard shortcut?
||&Oui||&Non
END
empty_rect_importing_sprite_sheet = <<<END
Import Dessin Sheet
<<The specified rectangle does not create any tile.
<<Select a rectangle inside the Dessin region.
||&OK
END
error_loading_file = Error<<Error loading Fichier: {0}||&OK
error_saving_file = Error<<Error saving Fichier: {0}||&OK
export_animation_in_sequence = <<<END
Notice
<<Voulez-vous to export the animation in {0} files?
<<{1}, {2}...
||&Agree||&Annuler
END
file_format_doesnt_support_error = <<<END
Error
<<Fichier format ".{0}" doesn't support:
{1}
<<You must select other format.
<<Use ".ase" to keep all the Dessin information.
||&OK
END
file_format_doesnt_support_warning = <<<END
Warning
<<Fichier format ".{0}" doesn't support:
{1}
<<You can use ".ase" format to keep all this information.
<<Voulez-vous continue with ".{0}" anyway?
||&Oui||&Non
END
file_format_alpha_channel = Canal Alpha
file_format_frame_tags = Frame tags
file_format_frames = Frames
file_format_grayscale_mode = Grayscale mode
file_format_indexed_mode = Indexed mode
file_format_layers = Layers
file_format_palette_changes = Palette changes between frames
file_format_rgb_mode = RGB mode
invalid_chars_in_filename = <<<END
Error
<<The Fichier name cannot contain the following character(s):
<< {0}
||&OK
END
invalid_fg_or_bg_colors = <<<END
Aseprite
<<The current selected foreground and/or background couleur
<<is out of range. Select a valid couleur in the palette.
||&OK
END
job_working = {0}<<Working...||&Annuler
nothing_to_report = Crash Report<<Nothing to report||&OK
install_extension = <<<END
Warning
<<Do you really want to install the given extension?
<<'{0}'
||&Install||&Annuler
END
uninstall_extension_warning = <<<END
Warning
<<Do you really want to uninstall '{0}' extension?
||&Oui||&Non
END
unknown_output_file_format_error = <<<END
Aseprite
<<Unknown Fichier format '{0}' in output filename
||&OK
END
update_screen_ui_scaling_with_theme_values = <<<END
Update Screen/UI Scaling
<<The new theme '{0}' wants to adjust some values for you:
<< Screen Scaling: {1}% -> {2}%
<< UI Scaling: {3}% -> {4}%
<<Allow these changes?
||&Adjust Scaling||&Don't Adjust Scaling
END
update_extension = <<<END
Update Extension
<<The extension '{0}' already exists.
<<Voulez-vous to {1} from v{2} to v{3}?
||&Oui||&Non
END
update_extension_downgrade = downgrade
update_extension_upgrade = upgrade
recent_file_doesnt_exist = Aseprite<<The selected Fichier doesn't exist||&OK
recent_folder_doesnt_exist = Aseprite<<The selected folder doesn't exist||&OK
restart_by_preferences = <<<END
Aseprite
<<You must restart the program to see your changes to:{0}
||&OK
END
restart_by_preferences_save_recovery_data_period = Automatically save recovery data every X minutes
restart_by_preferences_keep_edited_sprite_data_lifespan = Keep edited Dessin data for X days
restart_by_preferences_keep_closed_sprite_on_memory_for = Keep closed Dessin on memory for X minutes
restore_all_shortcuts = <<<END
Warning
<<Voulez-vous to restore all raccourcis clavier
<<to their original default settings?
||&Oui||&Non
END
run_script = <<<END
Run Script
<<Voulez-vous to run the following script?
<<
<< {0}
<<
<<WARNING: Scripts can crash Aseprite, please save your work
<<before running a script.
||&Run||&Annuler
END
save_sprite_changes = <<<END
Warning
<<Saving changes to the Dessin
<<"{0}" before {1}?
||&Save||Do&n't Save||&Annuler
END
save_sprite_changes_quitting = quitting
save_sprite_changes_closing = closing
overwrite_existent_file = Warning<<Fichier exists, overwrite it?<<{0}||&Oui||&Non||&Annuler
overwrite_files_on_export_sprite_sheet = <<<END
Export Dessin Sheet Warning
<<Voulez-vous to overwrite the following Fichier(s)?
{0}
||&Oui||&Non
END
overwrite_files_on_export = <<<END
Export Warning
<<Voulez-vous écrire par-dessus ce fichier ?
<<{0}
||&Oui||&Non
END
[brush_slot_params]
brush = Brosse :
brush_type = Type
brush_size = Taille
brush_angle = Angle
color = Couleur :
foreground = Premier-plan
background = Arrière-plan
image_color = Couleur d'image
ink = Encre :
ink_type = Type
ink_opacity = Opacité
extras = Extras :
shade = Shade
pixel_perfect = Pixel-Perfect
[cel_movement_popup_menu]
move = &Move
copy = &Coper
cancel = Annuler
[cel_popup_menu]
clear = &Effacer
unlink = &Unlink
link_cels = &Link Cels
[commands]
About = À propos
AddColor = Ajouter la couleur {0} à la palette
AddColor_Background = de fond
AddColor_Foreground = de premier-plan
AddColor_Specific = spécifique
AdvancedMode = Mode adancé
AutocropSprite = Trim Dessin
AutocropSprite_ByGrid = Trim Dessin by Grid
BackgroundFromLayer = Background from Calque
BrightnessContrast = Adjust Brightness/Contrast
Cancel = Annuler Current Operation
CanvasSize = Taille du canevas
CelOpacity = Set Cel Opacity to {0} ({1}%)
CelProperties = Cel Properties
ChangeBrush = Change Brosse: {0}
ChangeBrush_CustomBrush = Custom Brosse #{0}
ChangeBrush_DecrementAngle = Décrémenter l'angle
ChangeBrush_DecrementSize = Décrémenter la taille
ChangeBrush_IncrementAngle = Incrémenter l'angle
ChangeBrush_IncrementSize = Incrémenter la taille
ChangeColor = Changer la couleur: {0}
ChangeColor_IncrementFgIndex = Incrémenter Foreground Index
ChangeColor_DecrementFgIndex = Décrémenter Foreground Index
ChangeColor_IncrementBgIndex = Incrémenter Background Index
ChangeColor_DecrementBgIndex = Décrémenter Background Index
ChangePixelFormat = Change couleur Mode: {0}
ChangePixelFormat_RGB = RGB
ChangePixelFormat_Grayscale = Grayscale
ChangePixelFormat_Indexed = Indexed
ChangePixelFormat_Indexed_OrderedDithering = Indexed with Ordered Dithering
ChangePixelFormat_Indexed_OldDithering = Indexed with Old Dithering
ChangePixelFormat_Indexed_ErrorDifussion = Indexed with Floyd-Steinberg Error Diffusion Dithering
ChangePixelFormat_Indexed = Indexed
ChangePixelFormat_MoreOptions = Plus d'options
Clear = Clear
ClearCel = Clear Cel
ClearRecentFiles = Clear Recent Files
CloseAllFiles = Fermer All Files
CloseFile = Fermer Fichier
ColorCurve = couleur Curve
ColorQuantization = Create Palette from Current Dessin (couleur Quantization)
ContiguousFill = Switch Contiguous Fill
Outline = Outline
ConvolutionMatrix = Convolution Matrix
Copy = Copy
CopyCel = Copy Cel
CopyColors = Copy Colors
CopyMerged = Copy Merged
CropSprite = Crop Dessin
Cut = Cut
DeselectMask = Deselect Mask
Despeckle = Despeckle
DeveloperConsole = Developer Console
DiscardBrush = Discard Brosse
DuplicateLayer = Duplicate Calque
DuplicateSprite = Duplicate Dessin
DuplicateView = Duplicate View
Exit = Quitter
ExportSpriteSheet = Export Dessin Sheet
Eyedropper = Eyedropper
Fill = Fill Selection with Foreground couleur
FitScreen = Fit on Screen
FlattenLayers = Flatten Layers
FlattenLayers_Visible = Flatten Visible Layers
Flip = Flip {0} {1}
Flip_Canvas = Canvas
Flip_Horizontally = Horizontally
Flip_Selection = Selection
Flip_Vertically = Vertically
FrameProperties = Propriétés de l'animation
FrameTagProperties = Frame Tag Properties
FullscreenPreview = Fullscreen Preview
GotoFirstFrame = Go to First Frame
GotoFirstFrameInTag = Go to First Frame In Tag
GotoFrame = Go to Frame
GotoLastFrame = Go to Last Frame
GotoLastFrameInTag = Go to Last Frame In Tag
GotoNextFrame = Go to Next Frame
GotoNextFrameWithSameTag = Go to Next Frame with same tag
GotoNextLayer = Go to Next Calque
GotoNextTab = Go to Next Tab
GotoPreviousFrame = Go to Previous Frame
GotoPreviousFrameWithSameTag = Go to Previous Frame with same tag
GotoPreviousLayer = Aller au calque précédent
GotoPreviousTab = Aller à l'onglet précédent
GridSettings = Configuration de la grille
Home = Accueil
HueSaturation = Adjuster la teinte/saturation
ImportSpriteSheet = Importer feuille de sprites
InvertColor = Invert couleur
InvertMask = Invert Selection
KeyboardShortcuts = Raccourcis clavier
Launch = Launch
LayerFromBackground = Calque from Background
LayerLock = Lock Layers
LayerOpacity = Set Calque Opacity to {0} ({1}%)
LayerProperties = Calque Properties
LayerVisibility = Calque Visibility
LinkCels = Links Cels
LoadMask = Load Selection
LoadPalette = Load Palette
MaskAll = Mask All
MaskByColor = Mask By couleur
MaskContent = Mask Content
MergeDownLayer = Merge Down Calque
ModifySelection = {0} Selection {1}
ModifySelection_Border = Border
ModifySelection_Expand = Expand
ModifySelection_Contract = Contract
ModifySelection_Modify = Modify
ModifySelection_Quantity = by {0} pixel(s)
Move_Thing = {0} {1} {2}
Move_Pixel = pixel(s)
Move_TileWidth = tile(s) Largeur
Move_TileHeight = tile(s) Hauteur
Move_ZoomedPixel = zoomed pixel(s)
Move_ZoomedTileWidth = zoomed tile(s) Largeur
Move_ZoomedTileHeight = zoomed tile(s) Hauteur
Move_ViewportWidth = viewport Largeur
Move_ViewportHeight = viewport Hauteur
Move_Left = left
Move_Right = right
Move_Up = up
Move_Down = down
MoveCel = Move Cel
MoveColors = Move Colors
MoveMask = Move {0} {1}
MoveMask_Boundaries = Selection Boundaries
MoveMask_Content = Selection Content
NewBrush = New Brosse
NewFile = New Fichier
NewFile_FromClipboard = New Fichier from Clipboard
NewFrame = Nouvelle image
NewFrame_NewEmptyFrame = New Empty Frame
NewFrame_DuplicateCels = Duplicate Cels w/Calque Mode
NewFrame_DuplicateCelsCopies = Duplicate Cels
NewFrame_DuplicateCelsLinked = Duplicate Linked Cels
NewFrameTag = New Frame Tag
NewLayer = New {}
NewLayer_BeforeActiveLayer = New {} Below
NewLayer_Layer = Calque
NewLayer_Group = Group
NewLayer_ReferenceLayer = Reference Calque
NewLayer_FromClipboard = {} from Clipboard
NewLayer_ViaCopy = {} via Copy
NewLayer_ViaCut = {} via Cut
NewSpriteFromSelection = New Dessin from Selection
OpenBrowser = Ouvrir Browser
OpenFile = Ouvrir Dessin
OpenGroup = Ouvrir/Fermer Group
OpenInFolder = Ouvrir In Folder
OpenScriptFolder = Ouvrir Script Folder
OpenWithApp = Ouvrir With Associated Application
Options = Preferences
PaletteEditor = Switch{0}{1}{2}
PaletteEditor_Edit = <<<END
Edit Palette Mode
END
PaletteEditor_And = <<<END
and
END
PaletteEditor_FgPopup = <<<END
Foreground couleur Popup
END
PaletteEditor_BgPopup = <<<END
Background couleur Popup
END
PaletteSize = Palette Size
Paste = Paste
PasteText = Insert Text
PixelPerfectMode = Switch Pixel Perfect Mode
PlayAnimation = Play Animation
PlayPreviewAnimation = Play Preview Animation
Redo = Refaire
Refresh = Rafraîchir
RemoveFrame = Retirer l'image
RemoveFrameTag = Remove Frame Tag
RemoveLayer = Remove Calque
RemoveSlice = Remove Slice
ReopenClosedFile = Reopen Closed Fichier
RepeatLastExport = Repeat Last Export
ReplaceColor = Replace couleur
ReselectMask = Reselect Mask
ReverseFrames = Reverse Frames
Rotate = Rotate {0} {1}
Rotate_Selection = Selection
Rotate_Sprite = Dessin
RunScript = Run Script
SaveFile = Sauvegarder le fichier
SaveFileAs = Sauvegarder le fichier en tant que
SaveFileCopyAs = Exporter
SaveMask = Sauvegarder la sélection
SavePalette = Sauvegarder la palette
Scroll = Scroll {0}
ScrollCenter = Scroll to center of canvas
SelectTile = Select Tile
SelectTile_Add = Select Tile (Add)
SelectTile_Subtract = Select Tile (Subtract)
SelectTile_Intersect = Select Tile (Intersect)
SelectionAsGrid = Selection as Grid
SetColorSelector = Set couleur Selector
SetColorSelector_Spectrum = couleur Spectrum
SetColorSelector_TintShadeTone = couleur Tint/Shade/Tone
SetColorSelector_RGBWheel = RGB couleur Wheel
SetColorSelector_RYBWheel = RYB couleur Wheel
SetColorSelector_NormalMapWheel = Normal Map couleur Wheel
SetInkType = Set Ink Type: {0}
SetLoopSection = Set Loop Section
SetPalette = Set Palette
SetPaletteEntrySize = Set Palette Entry Size
SetSameInk = Same Ink in All Tools
ShowAutoGuides = Show Auto Guides
ShowBrushPreview = Show Brosse Preview
ShowBrushes = Show Brushes
ShowExtras = Show Extras
ShowGrid = Show Grid
ShowLayerEdges = Show Calque Edges
ShowOnionSkin = Show Onion Skin
ShowPaletteOptions = Show Palette Options
ShowPalettePresets = Show Palette Presets
ShowPaletteSortOptions = Show Palette Sort Options
ShowPixelGrid = Show Pixel Grid
ShowSelectionEdges = Show Selection Edges
ShowSlices = Show Slices
SliceProperties = Slice Properties
SnapToGrid = Snap to Grid
SpriteProperties = Dessin Properties
SpriteSize = Dessin Size
Stroke = Stroke Selection Borders with Foreground couleur
SwitchColors = Switch Colors
SwitchNonactiveLayersOpacity = Switch Nonactive Layers Opacity
SymmetryMode = Symmetry Mode
TiledMode = Tiled Mode
Timeline = Switch Timeline
TogglePreview = Toggle Preview
ToggleTimelineThumbnails = Toggle Timeline Thumbnails
Undo = Undo
UndoHistory = Undo History
UnlinkCel = Unlink Cel
Zoom = Zoom
Zoom_In = Zoomer
Zoom_Out = Dézoomer
Zoom_Set = Zoom {0}%
[document_tab_popup_menu]
duplicate_view = Duplicate &View
open_with_os = &Ouvrir with OS
open_in_folder = Ouvrir in &Folder
[canvas_size]
title = Taille du canevas
size = Taille :
width = Largeur :
height = Hauteur :
borders = Bordures :
left = Gauche :
left_tooltip = <<<END
Columns to be added/removed in the left side.
Use a negative number to remove columns.
END
top = Top:
top_tooltip = <<<END
Rows to be added/removed in the top side.
Use a negative number to remove rows
END
right = Droite :
right_tooltip = <<<END
Columns to be added/removed in the right side.
Use a negative number to remove columns.
END
bottom = Bottom:
bottom_tooltip = <<<END
Rows to be added/removed in the bottom side.
Use a negative number to remove rows.
END
trim = &Trim content outside the canvas
trim_tooltip = <<<END
Remove pixels from image cels that will
be left outside the new canvas size.
END
[cel_properties]
title = Cel Properties
opacity = Opacité :
user_data_tooltip = User Data
[color_curve_point]
title = Point Properties
x = X:
y = Y:
ok = &OK
cancel = &Annuler
delete = &Effacer
[color_mode]
title = couleur Mode
amount = Amount:
flatten = Merge layers
[convolution_matrix]
reload_stock = &Reload Stock
[despeckle]
width = Largeur:
height = Hauteur :
[duplicate_sprite]
title = Duplicate Dessin
duplicate = Duplicate:
as = As:
merged_layers = Duplicate merged layers only
[export_file]
title = Export Fichier
output_file = Output Fichier:
resize = Resize:
layers = Layers:
frames = Frames:
anidir = Animation Direction:
pixel_ratio = Apply pixel ratio
for_twitter = Export for Twitter
for_twitter_tooltip = <<<END
Adjust the duration of the last frame to 1/4 so
Twitter reproduces the animation correctly.
END
adjust_resize = Adjust resize to {0}%
export = &Export
cancel = &Annuler
[export_sprite_sheet]
title = Exporter feuille de sprites
sheet_type = Type de feuille :
columns = # de colonnes :
rows = # de lignes :
padding = Padding
border = Bordure :
shape = Forme :
inner = Inner:
trim = Trim
trim_by_grid = by Grid
extrude = Extrude
width = Largeur :
height = Hauteur :
best_fit = Best fit for texture
layers = Calques :
frames = Images :
output_file = Fichier de sortie
json_data = JSON Data
json_data_hash = Hash
json_data_array = Array
meta = Meta:
meta_layers = Layers
meta_frame_tags = Frame Tags
meta_slices = Slices
open_sprite_sheet = Ouvrir la planche de sprites
export = &Exporter
cancel = &Annuler
[file_selector]
go_back_button_tooltip = Go back one folder
go_forward_button_tooltip = Go forward one folder
go_up_button_tooltip = Up to parent folder
new_folder_button_tooltip = New folder
list_view_button_tooltip = List View
small_icon_view_button_tooltip = Small Icons View
big_icon_view_button_tooltip = Big Icons View
file_name = Fichier name:
file_type = Fichier type:
pinned_folders = Pinned Folders
recent_folders = Recent Folders
[filters]
selected_cels = Selected
selected_cels_tooltip = Apply to the active selection in the timeline
all_cels = All
all_cels_tooltip = Apply to all cels in the Dessin
[font_popup]
load = Charger
[frame_properties]
title = Frame Properties
frame_number = Frame number:
duration = Duration (milliseconds):
[frame_tag_properties]
title = Frame Tag Properties
name = Name:
from = From:
to = To:
color = couleur :
ani_dir = Animation Direction:
[general]
ok = &OK
close = &Fermer
yes = &Oui
no = &Non
cancel = &Annuler
user_data = User Data
dont_show = Don't show this alert again
dont_show_tooltip = <<<END
Check in case that you want to establish
the given option as the default option.
END
reset = Réinitialiser
[gif_options]
title = Options GIF
general_options = Options génerales :
interlaced = &Interlaced
animation_loop = Animation &Loop
ok = &OK
cancel = &Annuler
[goto_frame]
title = Aller à l'image
frame_or_tags = Frame number or tag name:
[grid_settings]
title = Paramètre de la grille
x = X :
y = Y :
width = Largeur :
height = Hauteur :
[home_view]
title = Accueil
new_file = Nouveau Fichier...
open_file = Ouvrir le Fichier...
recover_files = Récupérer les fichiers...
recover_files_tooltip = <<<END
Recover files from crashed sessions or
closed Dessin that were not saved in
previous sessions.
END
recent_files = Fichiers récents :
recent_folders = Dossiers récents :
news = Nouveautés :
checking_updates = Vérifier les mises à jour...
is_up_to_date = {0} est à jour
new_version_available = Nouvelle version de {0} v{1} disponible !
[import_sprite_sheet]
title = Importer feuille de sprites
type = Type:
tiles = Tiles:
x = X:
y = Y:
width = Largeur :
height = Hauteur :
padding = Padding
horizontal_padding = Horizontal:
vertical_padding = Vertical:
partial_tiles = Include partial tiles at bottom/right edges
import = &Importer
cancel = &Annuler
[inks]
simple_ink = Simple Ink
alpha_compositing = Alpha Compositing
copy_color = Copy Alpha+couleur
lock_alpha = Lock Alpha
shading = Shading
[ink_popup_menu]
same_in_all_tools = Same in all Tools
[jpeg_options]
title = Options JPEG
quality = Qualité :
[keyboard_shortcuts]
title = Raccourcis clavier
import = &Importer
export = &Exporter
reset = &Réinitialiser
section_menus = Menus
section_commands = Commandes
section_tools = Outils
section_action_modifiers = Action Modifiers
section_mouse_wheel = Mouse Wheel
default_wheel_behavior = Default
custom_wheel_behavior = Custom
slide_as_wheel = Interpret two fingers slide on Trackpad as mouse wheel
ok = &OK
cancel = &Annuler
[layer_properties]
title = Calque Properties
name = Nom :
mode = Mode :
opacity = Opacité :
[main_menu]
file = &Fichier
file_new = &Nouveau...
file_open = &Ouvrir...
file_open_recent = Ouvrir &récent
file_reopen_closed = &Réouvrir un fichier fermé
file_no_recent_file = Pas de fichier récent
file_clear_recent_files = E&ffacer les fichiers récents
file_save = &Sauvegarder
file_save_as = Sauveg&arder en tant que...
file_export = Expor&ter...
file_close = &Fermer
file_close_all = Fermer tout
file_import_sprite_sheet = &Importer planche de sprites
file_export_sprite_sheet = &Exporter planche de sprites
file_repeat_last_export = Repeat &Last Export
file_scripts = Scri&pts
file_open_script_folder = &Ouvrir Scripts Folder
file_exit = E&xit
edit = &Édition
edit_undo = &Annuler
edit_redo = &Rétablir
edit_undo_history = Histor&ique d'annulation
edit_cut = Cou&per
edit_copy = &Copier
edit_copy_merged = Copier les cou&ches visibles
edit_paste = Co&ller
edit_paste_special = Collage Spécia&l
edit_paste_special_new_sprite = Coller en tant que nouveau &Dessin
edit_paste_special_new_layer = Coller en tant que nouveau &Calque
edit_paste_special_new_ref_layer = Coller en tant que nouveau Calque de &Référence
edit_clear = &Effacer
edit_fill = &Remplir
edit_stroke = Stroke
edit_rotate = R&otation
edit_rotate_180 = &180
edit_rotate_90cw = &90 CW
edit_rotate_90ccw = 90 &CCW
edit_flip_horizontal = Flip &Horizontal
edit_flip_vertical = Flip &Vertical
edit_transform = Transfor&mer
edit_shift = &Décaler
edit_shift_left = à &gauche
edit_shift_right = à &droite
edit_shift_up = vers le &haut
edit_shift_down = vers le &bas
edit_new_brush = Nouvelle &brosse
edit_new_sprite_from_selection = &Nouveau dessin depuis la sélection
edit_replace_color = R&emplacer la couleur...
edit_invert_color = &Inverser...
edit_adjustments = Ad&justments
edit_adjustments_brightness_contrast = &Brightness/Contrast...
edit_adjustments_hue_saturation = &Hue/Saturation...
edit_adjustments_color_curve = &Courbe de couleurs...
edit_fx = F&X
edit_fx_outline = &Outline
edit_fx_convolution_matrix = Convolution &Matrix...
edit_fx_despeckle = &Despeckle (Median Filter)...
edit_insert_text = Inserer Text
edit_keyboard_shortcuts = &Raccourcis clavier...
edit_preferences = Préférences&...
sprite = &Dessin
sprite_properties = &Properties...
sprite_color_mode = &Mode de couleurs
sprite_color_mode_rgb = Couleurs &RGB
sprite_color_mode_grayscale = Niveaux de &Gris
sprite_color_mode_indexed = &Indexés
sprite_color_mode_more_options = &More Options
sprite_duplicate = &Duplicate...
sprite_sprite_size = &Dessin Size...
sprite_canvas_size = &Canvas Size...
sprite_rotate_canvas = &Rotate Canvas
sprite_rotate = R&otate
sprite_rotate_180 = &180
sprite_rotate_90cw = &90 CW
sprite_rotate_90ccw = 90 &CCW
sprite_flip_canvas_horizontal = Flip Canvas &Horizontal
sprite_flip_canvas_vertical = Flip Canvas &Vertical
sprite_crop = &Rogner
sprite_trim = &Tailler
layer = &Calque
layer_properties = &Propriété...
layer_visible = &Visible
layer_lock_layers = Verrouille&r les calques
layer_open_group = &Ouvrir Groupe
layer_new = &Nouveau...
layer_new_layer = &Nouveau Calque
layer_new_group = Nouveau &Groupe
layer_new_layer_via_copy = Nouveau Calque depuis la &Copie en mémoire
layer_new_layer_via_cut = Nouveau Calque en Cou&pant
layer_new_reference_layer_from_file = New &Reference Calque from Fichier
layer_delete_layer = Supprimer le cal&que
layer_background_from_layer = Définir le fond depuis le &calque
layer_layer_from_background = Définir le calque depuis le &fond
layer_duplicate = &Dupliquer
layer_merge_down = &Fusionner vers le bas
layer_flatten = Appla&nir
layer_flatten_visible = Applanir les calques vi&sibles
frame = A&nimation
frame_properties = Frame &Properties...
frame_cel_properties = &Cel Properties...
frame_new_frame = &Nouvelle image
frame_new_empty_frame = New &Empty Frame
frame_duplicate_cels = &Duplicate Cel(s)
frame_duplicate_linked_cels = Duplicate &Linked Cel(s)
frame_delete_frame = Delete F&rame
frame_tags = &Tags
frame_tags_tag_properties = Tag &Properties...
frame_tags_new_tag = New &Tag
frame_tags_delete_tag = &Delete Tag
frame_jump_to = &Jump to
frame_jump_to_first_frame = &First Frame
frame_jump_to_previous_frame = &Previous Frame
frame_jump_to_next_frame = &Next Frame
frame_jump_to_last_frame = &Last Frame
frame_jump_to_first_frame_in_tag = First Frame In Tag
frame_jump_to_last_frame_in_tag = Last Frame In Tag
frame_go_to_frame = &Go to Frame
frame_play_animation = &Play Animation
frame_constant_frame_rate = Constant Frame Rate
frame_reverse_frames = Re&verse Frames
select = Sélec&tion
select_all = &Tout
select_deselect = &Désélection
select_reselect = &Resélection
select_inverse = &Inverser
select_color_range = &couleur Range
select_modify = &Modifier
select_modify_border = &Border
select_modify_expand = &Expand
select_modify_contract = &Contract
select_load_from_file = &Load from MSK Fichier
select_save_to_file = &Save to MSK Fichier
view = &Affichage
view_duplicate_view = Duplicate &View
view_show_extras = &Extras
view_show = &Afficher
view_show_layer_edges = &Calque Edges
view_show_selection_edges = &Selection Edges
view_show_grid = &Grid
view_show_auto_guides = &Auto Guides
view_show_slices = Sl&ices
view_show_pixel_grid = &Pixel Grid
view_show_brush_preview = &Brosse Preview
view_grid = &Grille
view_grid_settings = Paramètres de la gri&lle
view_grid_selection_as_grid = Select&ion as Grid
view_grid_snap_to_grid = &Snap to Grid
view_tiled_mode = Tiled &Mode
view_tiled_mode_none = &Aucun
view_tiled_mode_both = Tiled in &Both Axes
view_tiled_mode_x = Tiled in &X Axis
view_tiled_mode_y = Tiled in &Y Axis
view_symmetry_options = S&ymmetry Options
view_set_loop_section = Set &Loop Section
view_show_onion_skin = Show &Onion Skin
view_timeline = &Timeline
view_preview = Previe&w
view_full_screen_mode = &Full Screen Mode
view_full_screen_preview = F&ull Screen Preview
view_home = &Accueil
view_refresh = &Refresh && Reload Skin
help = &Aide
help_readme = Readme
help_quick_reference = Quick &Reference
help_documentation = Documentation
help_tutorial = Tutoriel
help_release_notes = Release Notes
help_twitter = Twitter
help_about = &À propos
[modify_selection]
title = Modifier la Sélection
circle = Brosse circulaire
square = Brosse rectangulaire
[new_folder]
title = New Folder
folder_name = Folder Name:
default_new_folder_name = New Folder
[new_layer]
title = Nouveau Calque
name = Nom :
default_new_layer_name = Nouveau Calque
[new_sprite]
title = Nouveau Dessin
size = Taille :
width = Largeur :
height = Hauteur :
color_mode = Mode de couleur :
rgba = &RGBA
grayscale = &Niveau de gris
indexed = &Indexés
rgba_tooltip = <<<END
Each pixel has Red, Green, Blue, and Alpha components
(32 bits per pixel)
END
grayscale_tooltip = <<<END
Each pixel has a Gray value and Alpha
(16 bits per pixel)
END
indexed_tooltip = <<<END
Each pixel is a reference to the palette
(8 bits per pixel)
END
background = Fond :
transparent = &Transparent
white = &Blanc
black = &Noir
advanced_options = Options avancées
pixel_ratio = Proportion des pixels :
square_pixels = Pixels carrés (1:1)
double_wide = Pixels doublés sur la largeur (2:1)
double_high = Pixels doublés sur la hauteur (1:2)
[open_sequence]
title = Notice
description = Voulez-vous to load the following files as an animation?
repeat = Do the same for other files
agree = &Agree
skip = &Skip
[options]
title = Préférences
section_general = Général
section_files = Fichiers
section_alerts = Alertes
section_color = Couleur
section_editor = Éditeur
section_selection = Sélection
section_timeline = Chronologie
section_cursors = Curseurs
section_background = Background
section_grid = Grid
section_guides_and_slices = Guides && Slices
section_undo = Undo
section_theme = Theme
section_extensions = Extensions
section_experimental = Experimental
general = Général
screen_scaling = Screen Scaling:
ui_scaling = UI Elements Scaling:
language = Langue :
download_translations = Télécharger les traductions
gpu_acceleration = accéleration GPU
gpu_acceleration_tooltip = Check this option to enable hardware acceleration
show_menu_bar = Show Aseprite menu bar
show_home = Montrer l'écran d'accueil lorsque Aseprite est démarré
expand_menu_bar_items_on_mouseover = Expand menu bar items on mouseover
expand_menu_bar_items_on_mouseover_tooltip = <<<END
Check this option to get
this old menus behavior.
END
color_bar_entries_separator = Draw a separation between each palette entry
recover_files = Recover Files
auto_save_recovery_data = Automatically save recovery data every
auto_save_recovery_data_tooltip = <<<END
With this option you can recover your documents
if the program finalizes unexpectedly.
END
10_seconds = 10 Secondes
30_seconds = 30 Secondes
1_minute = 1 Minute
2_minutes = 2 Minutes
5_minutes = 5 Minutes
10_minutes = 10 Minutes
15_minutes = 15 Minutes
30_minutes = 30 Minutes
1_hour = 1 Heure
4_hours = 4 Heures
8_hours = 8 Heures
keep_edited_sprite_data = Keep edited Dessin data for
keep_edited_sprite_data_tooltip = <<<END
With this option you can re-Ouvrir edited documents
after closing the program for the number of specified
days.
END
1_day = 1 Day
2_days = 2 Days
3_days = 3 Days
1_week = 1 Week
2_weeks = 2 Weeks
1_month = 1 Month
show_full_path = Show full Fichier name path
show_full_path_tooltip = <<<END
Uncheck this option if you would prefer to hide
full path on UI (e.g. useful for live streaming)
END
keep_closed_sprite_on_memory = Keep closed Dessin on memory for
keep_closed_sprite_on_memory_tooltip = <<<END
When you close a Dessin, it will be kept on memory just in case if you
have closed the Dessin by mistake, so you can "undo" the close action
using "Fichier > Reopen Closed Fichier" menu option.
END
default_extension_for = Default extension for:
save_default_extension = Fichier > Save:
export_image_default_extension = Fichier > Export (one image):
export_animation_default_extension = Fichier > Export (animation):
export_sprite_sheet_default_extension = Fichier > Export Dessin Sheet: