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If I understand correctly .UnityInputIsolateWritableFiles is supposed to work with Perforce only. On the other hand, according to this PR #220.UnityInputIsolateListFile is a more generic solution that requires a bit of work.
Just to make sure, I should write something like .Exec( 'git-status' ) {}, use it as .PreBuildDependency, gather modified files from it and pass it down to .UnityInputIsolateWritableFiles. Am I getting this right?
The text was updated successfully, but these errors were encountered:
A pre-build dependency as you've described should work. Alternatively, invoking git yourself beforehand would also be fine if that's practical in your build setup. (For example you could easily invoke git first from visual studio by having multiple commands in the .ProjectBuildCommand.
It would be nice in the future to have a better integration that just works, which would probably involved invoking git and parsing the output.
If I understand correctly
.UnityInputIsolateWritableFiles
is supposed to work with Perforce only. On the other hand, according to this PR #220.UnityInputIsolateListFile
is a more generic solution that requires a bit of work.Just to make sure, I should write something like
.Exec( 'git-status' ) {}
, use it as .PreBuildDependency, gather modified files from it and pass it down to.UnityInputIsolateWritableFiles
. Am I getting this right?The text was updated successfully, but these errors were encountered: