/
model_condition.go
397 lines (335 loc) · 11 KB
/
model_condition.go
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// Package fastly is an API client library for interacting with most facets of the Fastly API.
package fastly
/*
Fastly API
Via the Fastly API you can perform any of the operations that are possible within the management console, including creating services, domains, and backends, configuring rules or uploading your own application code, as well as account operations such as user administration and billing reports. The API is organized into collections of endpoints that allow manipulation of objects related to Fastly services and accounts. For the most accurate and up-to-date API reference content, visit our [Developer Hub](https://developer.fastly.com/reference/api/)
API version: 1.0.0
Contact: oss@fastly.com
*/
// This code is auto-generated; DO NOT EDIT.
import (
"encoding/json"
)
// Condition struct for Condition
type Condition struct {
// A freeform descriptive note.
Comment NullableString `json:"comment,omitempty"`
// Name of the condition. Required.
Name *string `json:"name,omitempty"`
// A numeric string. Priority determines execution order. Lower numbers execute first.
Priority *string `json:"priority,omitempty"`
// A conditional expression in VCL used to determine if the condition is met.
Statement *string `json:"statement,omitempty"`
ServiceID *string `json:"service_id,omitempty"`
// A numeric string that represents the service version.
Version *string `json:"version,omitempty"`
// Type of the condition. Required.
Type *string `json:"type,omitempty"`
AdditionalProperties map[string]any
}
type _Condition Condition
// NewCondition instantiates a new Condition object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCondition() *Condition {
this := Condition{}
var priority string = "100"
this.Priority = &priority
return &this
}
// NewConditionWithDefaults instantiates a new Condition object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewConditionWithDefaults() *Condition {
this := Condition{}
var priority string = "100"
this.Priority = &priority
return &this
}
// GetComment returns the Comment field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Condition) GetComment() string {
if o == nil || o.Comment.Get() == nil {
var ret string
return ret
}
return *o.Comment.Get()
}
// GetCommentOk returns a tuple with the Comment field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Condition) GetCommentOk() (*string, bool) {
if o == nil {
return nil, false
}
return o.Comment.Get(), o.Comment.IsSet()
}
// HasComment returns a boolean if a field has been set.
func (o *Condition) HasComment() bool {
if o != nil && o.Comment.IsSet() {
return true
}
return false
}
// SetComment gets a reference to the given NullableString and assigns it to the Comment field.
func (o *Condition) SetComment(v string) {
o.Comment.Set(&v)
}
// SetCommentNil sets the value for Comment to be an explicit nil
func (o *Condition) SetCommentNil() {
o.Comment.Set(nil)
}
// UnsetComment ensures that no value is present for Comment, not even an explicit nil
func (o *Condition) UnsetComment() {
o.Comment.Unset()
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *Condition) GetName() string {
if o == nil || o.Name == nil {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Condition) GetNameOk() (*string, bool) {
if o == nil || o.Name == nil {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *Condition) HasName() bool {
if o != nil && o.Name != nil {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *Condition) SetName(v string) {
o.Name = &v
}
// GetPriority returns the Priority field value if set, zero value otherwise.
func (o *Condition) GetPriority() string {
if o == nil || o.Priority == nil {
var ret string
return ret
}
return *o.Priority
}
// GetPriorityOk returns a tuple with the Priority field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Condition) GetPriorityOk() (*string, bool) {
if o == nil || o.Priority == nil {
return nil, false
}
return o.Priority, true
}
// HasPriority returns a boolean if a field has been set.
func (o *Condition) HasPriority() bool {
if o != nil && o.Priority != nil {
return true
}
return false
}
// SetPriority gets a reference to the given string and assigns it to the Priority field.
func (o *Condition) SetPriority(v string) {
o.Priority = &v
}
// GetStatement returns the Statement field value if set, zero value otherwise.
func (o *Condition) GetStatement() string {
if o == nil || o.Statement == nil {
var ret string
return ret
}
return *o.Statement
}
// GetStatementOk returns a tuple with the Statement field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Condition) GetStatementOk() (*string, bool) {
if o == nil || o.Statement == nil {
return nil, false
}
return o.Statement, true
}
// HasStatement returns a boolean if a field has been set.
func (o *Condition) HasStatement() bool {
if o != nil && o.Statement != nil {
return true
}
return false
}
// SetStatement gets a reference to the given string and assigns it to the Statement field.
func (o *Condition) SetStatement(v string) {
o.Statement = &v
}
// GetServiceID returns the ServiceID field value if set, zero value otherwise.
func (o *Condition) GetServiceID() string {
if o == nil || o.ServiceID == nil {
var ret string
return ret
}
return *o.ServiceID
}
// GetServiceIDOk returns a tuple with the ServiceID field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Condition) GetServiceIDOk() (*string, bool) {
if o == nil || o.ServiceID == nil {
return nil, false
}
return o.ServiceID, true
}
// HasServiceID returns a boolean if a field has been set.
func (o *Condition) HasServiceID() bool {
if o != nil && o.ServiceID != nil {
return true
}
return false
}
// SetServiceID gets a reference to the given string and assigns it to the ServiceID field.
func (o *Condition) SetServiceID(v string) {
o.ServiceID = &v
}
// GetVersion returns the Version field value if set, zero value otherwise.
func (o *Condition) GetVersion() string {
if o == nil || o.Version == nil {
var ret string
return ret
}
return *o.Version
}
// GetVersionOk returns a tuple with the Version field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Condition) GetVersionOk() (*string, bool) {
if o == nil || o.Version == nil {
return nil, false
}
return o.Version, true
}
// HasVersion returns a boolean if a field has been set.
func (o *Condition) HasVersion() bool {
if o != nil && o.Version != nil {
return true
}
return false
}
// SetVersion gets a reference to the given string and assigns it to the Version field.
func (o *Condition) SetVersion(v string) {
o.Version = &v
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *Condition) GetType() string {
if o == nil || o.Type == nil {
var ret string
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Condition) GetTypeOk() (*string, bool) {
if o == nil || o.Type == nil {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *Condition) HasType() bool {
if o != nil && o.Type != nil {
return true
}
return false
}
// SetType gets a reference to the given string and assigns it to the Type field.
func (o *Condition) SetType(v string) {
o.Type = &v
}
// MarshalJSON implements the json.Marshaler interface.
// Marshaler is the interface implemented by types that can marshal themselves into valid JSON.
func (o Condition) MarshalJSON() ([]byte, error) {
toSerialize := map[string]any{}
if o.Comment.IsSet() {
toSerialize["comment"] = o.Comment.Get()
}
if o.Name != nil {
toSerialize["name"] = o.Name
}
if o.Priority != nil {
toSerialize["priority"] = o.Priority
}
if o.Statement != nil {
toSerialize["statement"] = o.Statement
}
if o.ServiceID != nil {
toSerialize["service_id"] = o.ServiceID
}
if o.Version != nil {
toSerialize["version"] = o.Version
}
if o.Type != nil {
toSerialize["type"] = o.Type
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return json.Marshal(toSerialize)
}
// UnmarshalJSON implements the Unmarshaler interface.
// Unmarshaler is the interface implemented by types that can unmarshal a JSON description of themselves.
func (o *Condition) UnmarshalJSON(bytes []byte) (err error) {
varCondition := _Condition{}
if err = json.Unmarshal(bytes, &varCondition); err == nil {
*o = Condition(varCondition)
}
additionalProperties := make(map[string]any)
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "comment")
delete(additionalProperties, "name")
delete(additionalProperties, "priority")
delete(additionalProperties, "statement")
delete(additionalProperties, "service_id")
delete(additionalProperties, "version")
delete(additionalProperties, "type")
o.AdditionalProperties = additionalProperties
}
return err
}
// NullableCondition is a helper abstraction for handling nullable condition types.
type NullableCondition struct {
value *Condition
isSet bool
}
// Get returns the value.
func (v NullableCondition) Get() *Condition {
return v.value
}
// Set modifies the value.
func (v *NullableCondition) Set(val *Condition) {
v.value = val
v.isSet = true
}
// IsSet indicates if the value was set.
func (v NullableCondition) IsSet() bool {
return v.isSet
}
// Unset removes the value.
func (v *NullableCondition) Unset() {
v.value = nil
v.isSet = false
}
// NewNullableCondition returns a pointer to a new instance of NullableCondition.
func NewNullableCondition(val *Condition) *NullableCondition {
return &NullableCondition{value: val, isSet: true}
}
// MarshalJSON implements the json.Marshaler interface.
// Marshaler is the interface implemented by types that can marshal themselves into valid JSON.
func (v NullableCondition) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
// UnmarshalJSON implements the Unmarshaler interface.
// Unmarshaler is the interface implemented by types that can unmarshal a JSON description of themselves.
func (v *NullableCondition) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}