/
bad.lua
54 lines (47 loc) · 1.09 KB
/
bad.lua
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require 'rail'
Bad = {}
function Bad:new(rail)
local r = rail or SamRail:new(0, 0)
return setmetatable({
x = r.x,
y = r.y,
dead = false,
size = 15,
rail = r,
shots = {}
}, {__index = self})
end
function Bad:advance(dt)
self.rail:advance(dt)
self.x = self.rail.x
self.y = self.rail.y
self.dead = self.rail.dead
self.shots = self.rail.shots
self.rail.shots = {}
end
function Bad:collide(bullet)
if bullet.deadly then
self.dead = true
end
end
function Bad:bounds()
local half_size = self.size / 2
return {
x = self.x - half_size,
y = self.y - half_size,
width = self.size,
height = self.size
}
end
function Bad:draw()
local half_size = self.size / 2
local r, g, b, a = love.graphics.getColor()
love.graphics.setColor(191, 255, 0)
love.graphics.triangle(
'line',
self.x, self.y + half_size,
self.x + half_size, self.y - half_size,
self.x - half_size, self.y - half_size
)
love.graphics.setColor(r, g, b, a)
end