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A implementation for SIGGRAPH 2008 Interactive relighting of dynamic refractive objects

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Refractive-Object-Rendering

This is an implementation of Interactive Relighting of Dynamic Refractive Objects.

We implement the pipeline using DirectX and CUDA.

The process includes 5 stages:

  1. Voxelization

  2. Octree construction

  3. Photon generation

  4. Photon marching

  5. View pass


Here are some results:

-Radiance

Radiance

-Shadow

Shadow

-Caustic

Caustic

-Rendering with radiance

Render with radince

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A implementation for SIGGRAPH 2008 Interactive relighting of dynamic refractive objects

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  • C++ 94.1%
  • Cuda 4.4%
  • Other 1.5%