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why using GT rgb calculating the warp loss instead of the rendered rgb #16

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YZsZY opened this issue Apr 14, 2023 · 0 comments
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@YZsZY
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YZsZY commented Apr 14, 2023

Hi author, I'm curious why using GT rgb as the criterion when calculating the warp loss, instead of the rendered rgb? This way you can also supervise the rendering network to get a more accurate color

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