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list.rs
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list.rs
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#[allow(dead_code)]
mod util;
use crate::util::{
event::{Event, Events},
StatefulList,
};
use std::{error::Error, io};
use termion::{event::Key, input::MouseTerminal, raw::IntoRawMode, screen::AlternateScreen};
use tui::{
backend::TermionBackend,
layout::{Constraint, Corner, Direction, Layout},
style::{Color, Modifier, Style},
text::{Span, Spans},
widgets::{Block, Borders, List, ListItem},
Terminal,
};
/// This struct holds the current state of the app. In particular, it has the `items` field which is a wrapper
/// around `ListState`. Keeping track of the items state let us render the associated widget with its state
/// and have access to features such as natural scrolling.
///
/// Check the event handling at the bottom to see how to change the state on incoming events.
/// Check the drawing logic for items on how to specify the highlighting style for selected items.
struct App<'a> {
items: StatefulList<(&'a str, usize)>,
events: Vec<(&'a str, &'a str)>,
}
impl<'a> App<'a> {
fn new() -> App<'a> {
App {
items: StatefulList::with_items(vec![
("Item0", 1),
("Item1", 2),
("Item2", 1),
("Item3", 3),
("Item4", 1),
("Item5", 4),
("Item6", 1),
("Item7", 3),
("Item8", 1),
("Item9", 6),
("Item10", 1),
("Item11", 3),
("Item12", 1),
("Item13", 2),
("Item14", 1),
("Item15", 1),
("Item16", 4),
("Item17", 1),
("Item18", 5),
("Item19", 4),
("Item20", 1),
("Item21", 2),
("Item22", 1),
("Item23", 3),
("Item24", 1),
]),
events: vec![
("Event1", "INFO"),
("Event2", "INFO"),
("Event3", "CRITICAL"),
("Event4", "ERROR"),
("Event5", "INFO"),
("Event6", "INFO"),
("Event7", "WARNING"),
("Event8", "INFO"),
("Event9", "INFO"),
("Event10", "INFO"),
("Event11", "CRITICAL"),
("Event12", "INFO"),
("Event13", "INFO"),
("Event14", "INFO"),
("Event15", "INFO"),
("Event16", "INFO"),
("Event17", "ERROR"),
("Event18", "ERROR"),
("Event19", "INFO"),
("Event20", "INFO"),
("Event21", "WARNING"),
("Event22", "INFO"),
("Event23", "INFO"),
("Event24", "WARNING"),
("Event25", "INFO"),
("Event26", "INFO"),
],
}
}
/// Rotate through the event list.
/// This only exists to simulate some kind of "progress"
fn advance(&mut self) {
let event = self.events.remove(0);
self.events.push(event);
}
}
fn main() -> Result<(), Box<dyn Error>> {
// Terminal initialization
let stdout = io::stdout().into_raw_mode()?;
let stdout = MouseTerminal::from(stdout);
let stdout = AlternateScreen::from(stdout);
let backend = TermionBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
let events = Events::new();
// Create a new app with some exapmle state
let mut app = App::new();
loop {
terminal.draw(|f| {
// Create two chunks with equal horizontal screen space
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(f.size());
// Iterate through all elements in the `items` app and append some debug text to it.
let items: Vec<ListItem> = app
.items
.items
.iter()
.map(|i| {
let mut lines = vec![Spans::from(i.0)];
for _ in 0..i.1 {
lines.push(Spans::from(Span::styled(
"Lorem ipsum dolor sit amet, consectetur adipiscing elit.",
Style::default().add_modifier(Modifier::ITALIC),
)));
}
ListItem::new(lines).style(Style::default().fg(Color::Black).bg(Color::White))
})
.collect();
// Create a List from all list items and highlight the currently selected one
let items = List::new(items)
.block(Block::default().borders(Borders::ALL).title("List"))
.highlight_style(
Style::default()
.bg(Color::LightGreen)
.add_modifier(Modifier::BOLD),
)
.highlight_symbol(">> ");
// We can now render the item list
f.render_stateful_widget(items, chunks[0], &mut app.items.state);
// Let's do the same for the events.
// The event list doesn't have any state and only displays the current state of the list.
let events: Vec<ListItem> = app
.events
.iter()
.rev()
.map(|&(event, level)| {
// Colorcode the level depending on its type
let s = match level {
"CRITICAL" => Style::default().fg(Color::Red),
"ERROR" => Style::default().fg(Color::Magenta),
"WARNING" => Style::default().fg(Color::Yellow),
"INFO" => Style::default().fg(Color::Blue),
_ => Style::default(),
};
// Add a example datetime and apply proper spacing between them
let header = Spans::from(vec![
Span::styled(format!("{:<9}", level), s),
Span::raw(" "),
Span::styled(
"2020-01-01 10:00:00",
Style::default().add_modifier(Modifier::ITALIC),
),
]);
// The event gets it's own line
let log = Spans::from(vec![Span::raw(event)]);
// Here several things happen:
// 1. Add a `---` spacing line above the final list entry
// 2. Add the Level + datetime
// 3. Add a spacer line
// 4. Add the actual event
ListItem::new(vec![
Spans::from("-".repeat(chunks[1].width as usize)),
header,
Spans::from(""),
log,
])
})
.collect();
let events_list = List::new(events)
.block(Block::default().borders(Borders::ALL).title("List"))
.start_corner(Corner::BottomLeft);
f.render_widget(events_list, chunks[1]);
})?;
// This is a simple example on how to handle events
// 1. This breaks the loop and exits the program on `q` button press.
// 2. The `up`/`down` keys change the currently selected item in the App's `items` list.
// 3. `left` unselects the current item.
match events.next()? {
Event::Input(input) => match input {
Key::Char('q') => {
break;
}
Key::Left => {
app.items.unselect();
}
Key::Down => {
app.items.next();
}
Key::Up => {
app.items.previous();
}
_ => {}
},
Event::Tick => {
app.advance();
}
}
}
Ok(())
}