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index.html
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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
#cvs {
border: solid 1px #333;
}
</style>
</head>
<body>
<canvas id="cvs"></canvas>
</body>
</html>
<script src="js/loadImage.js"></script>
<script src = 'js/sky.js'></script>
<script src = 'js/land.js'></script>
<script src = 'js/pipe.js'></script>
<script src = 'js/bird.js'></script>
<script src = 'js/gameScene.js'></script>
<script src = 'js/overScene.js'></script>
<script>
</script>
<script>
var cvs = document.getElementById("cvs");
var ctx = cvs.getContext("2d");
var timer = null;
until.loadImage({
bird : "images/bird.png",
land : "images/land.png",
pipeDown : "images/pipeDown.png",
pipeUp : "images/pipeUp.png",
sky : "images/sky.png"
}, function (imgObj) {
//将画布大小设置成背景图片大小
cvs.width = imgObj.sky.width;
cvs.height = imgObj.sky.height;
var gameSceneObj = getGameScence(ctx, imgObj);
var overSceneObj = getOverScence(ctx);
var time = 0;
var setTime = 50;
//监听者模式第三步,添加听众
gameSceneObj.listeners.push(function (time, setTime) {
clearInterval(timer);
overSceneObj.draw(time, setTime);
});
timer = setInterval(function(){
time++;
//将游戏结束要显示的值进行传递;
gameSceneObj.draw(time, setTime);
},setTime);
})
</script>