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katalyst-battleships-csharp

Original Battleships kata from Codurance Original Battleships rules

Introduction

This version of the classic game has three ships:

  • Carrier: 4 cells represented on a board with 'c'
  • Destroyer: 3 cells represented on a board with 'd'
  • Gun Ship: 1 cell represented on a board with 'g'

Create a program that allows the user to specify commands for playing battleship. The commands available are:

  • addPlayer: Creates a player for the game.
  • start: Starts a new game with a fleet of ships placed at user's defined (x,y) coordinates.
  • endTurn: Ends the player's turn.
  • print: This command will print out the game board (Exhibit A):

image

  • fire: Launches a torpedo at the given (x,y) coordinates.
    • If the (x,y) coordinate is sea then the position will be marked with 'o'.
    • If the (x,y) coordinate is a ship then the position will be marked with 'x'.
    • If a ship has all cells hit then a message should print notifying the player the ship has sunk.

Rules

When all ships have been sunk the game ends when the game is finished the game should display a battle report the number of shots fired by each player, including hit/miss ship sunk. Ships sunk should show the lowest possible coordinate for the given ship, for example: A horizontal destroyer on grid reference (2,3), (3,3) and (4,3), but when reporting the sinking of the ship, you only need to reference the first coordinate. A vertical destroyer on ref (5,5), (5,6) and (5,7) but you'll only need to reference (5,5) when reporting. Using Exhibit A above, here is a battle report based on the ship positions:

image

Sunk ships have all their coordinates marked with an uppercase X and hit cells have a lower case x where they were not sunk.

Restrictions

  • Complete using outside-in
  • Each player has maximum:
    • 1 Carrier
    • 2 Destroyers
    • 4 Gunships
  • Grid is 10 x 10 to keep it simple (but the design should be open for enhancements)

Hardcore enhancement (optional)

Implement an AI player