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CameraController.cs
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CameraController.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows;
using s3dCore.ListLayout;
namespace search3D
{
class CameraController
{
private ProjectionCamera camera;
private IListLayout layout;
private PointLight light;
private AxisAngleRotation3D cameraRotX;
private AxisAngleRotation3D cameraRotY;
private AxisAngleRotation3D cameraRotZ;
private AxisAngleRotation3D lightRotX;
private AxisAngleRotation3D lightRotY;
private AxisAngleRotation3D lightRotZ;
/** move to list element, to start position, on mouse wheel, etc */
public double MoveDuration = 1.25;
/** move left, right, etc */
public double SmallMoveDuration = 0.5;
private bool viewingEndReached;
public bool IsViewingEndReached
{
get { return viewingEndReached; }
}
public CameraController(Camera c, IListLayout l, PointLight p)
{
camera = (ProjectionCamera)c;
layout = l;
light = p;
try
{
Transform3DGroup group = camera.Transform as Transform3DGroup;
RotateTransform3D rot = group.Children[0] as RotateTransform3D;
cameraRotX = rot.Rotation as AxisAngleRotation3D;
rot = group.Children[1] as RotateTransform3D;
cameraRotY = rot.Rotation as AxisAngleRotation3D;
rot = group.Children[2] as RotateTransform3D;
cameraRotZ = rot.Rotation as AxisAngleRotation3D;
}
catch (Exception )
{
System.Diagnostics.Debug.WriteLine("camera transformations are wrong!!!");
}
try
{
Transform3DGroup group = light.Transform as Transform3DGroup;
RotateTransform3D rot = group.Children[0] as RotateTransform3D;
lightRotX = rot.Rotation as AxisAngleRotation3D;
rot = group.Children[1] as RotateTransform3D;
lightRotY = rot.Rotation as AxisAngleRotation3D;
rot = group.Children[2] as RotateTransform3D;
lightRotZ = rot.Rotation as AxisAngleRotation3D;
}
catch (Exception )
{
System.Diagnostics.Debug.WriteLine("light transformations are wrong!!!");
}
}
public void ChangeLayout(IListLayout newLayout)
{
layout = newLayout;
}
public void MoveForward(double param)
{
CameraParams camParams = layout.GetFrontVectorParams();
Point3D dest = new Point3D(camera.Position.X, camera.Position.Y, camera.Position.Z);
Vector3D offset = (Vector3D)camParams.Position;
dest += offset * param;
Vector3D rot = new Vector3D(cameraRotX.Angle, cameraRotY.Angle, cameraRotZ.Angle);
rot += param * camParams.Rotations;
CameraParams.ClipRotationAngles(ref rot);
// is moving in that direcion blocked?
viewingEndReached = layout.IsViewingEndReached(dest, rot);
if (layout.IsInBoundingBox(dest) == false)
{
return;
}
SetupAnimations(dest, rot, MoveDuration);
}
public void MoveHorizontally(double delta)
{
CameraParams param = layout.GetRightVectorParams();
Point3D dest = new Point3D(camera.Position.X, camera.Position.Y, camera.Position.Z);
Vector3D offset = (Vector3D)param.Position;
dest += delta * offset;
Vector3D rot = new Vector3D(cameraRotX.Angle, cameraRotY.Angle, cameraRotZ.Angle);
rot += delta * param.Rotations;
CameraParams.ClipRotationAngles(ref rot);
viewingEndReached = layout.IsViewingEndReached(dest, rot);
if (layout.IsInBoundingBox(dest) == false)
{
return;
}
SetupAnimations(dest, rot, SmallMoveDuration);
}
public void MoveToStartPosition()
{
CameraParams dest = layout.GetStartPosition();
SetupAnimations(dest.Position, dest.Rotations, MoveDuration);
}
public void MoveToSelectedElement(CameraParams param)
{
SetupAnimations(param.Position, param.Rotations, MoveDuration);
}
private void SetupAnimations(Point3D p, Vector3D rot, double time)
{
if (camera.Position.Equals(p) == false)
{
Point3DAnimationUsingKeyFrames anim = Helper.GetSmoothAnimation(camera.Position, p, time);
camera.BeginAnimation(PerspectiveCamera.PositionProperty, anim);
light.BeginAnimation(PointLight.PositionProperty, anim);
}
s3dCore.ListLayout.CameraParams.ClipRotationAngles(ref rot);
if (rot.X != cameraRotX.Angle)
{
cameraRotX.BeginAnimation(AxisAngleRotation3D.AngleProperty, Helper.GetSmoothAnimation(cameraRotX.Angle, rot.X, time));
lightRotX.BeginAnimation(AxisAngleRotation3D.AngleProperty, Helper.GetSmoothAnimation(lightRotX.Angle, rot.X, time));
}
if (rot.Y != cameraRotY.Angle)
{
double start = cameraRotY.Angle;
double start2 = 360.0 + cameraRotY.Angle;
//if (Math.Abs(start - rot.Y) > Math.Abs(start2 - rot.Y)) start = start2;
double end = rot.Y;
//double end2 = 360.0 + end;
//if (Math.Abs(start - end) > Math.Abs(start - end2)) end = end2;
//if (Math.Abs(start2 - end) > Math.Abs(start2 - end2)) end = end2;
//if (rot.Y - cameraRotY.Angle > 180.0) start = 360.0-cameraRotY.Angle;
//if (rot.Y - cameraRotY.Angle < -180.0) rot.Y = 360.0 - rot.Y;
cameraRotY.BeginAnimation(AxisAngleRotation3D.AngleProperty, Helper.GetSmoothAnimation(start, end, time));
lightRotY.BeginAnimation(AxisAngleRotation3D.AngleProperty, Helper.GetSmoothAnimation(start, end, time));
}
if (rot.Z != cameraRotZ.Angle)
{
cameraRotZ.BeginAnimation(AxisAngleRotation3D.AngleProperty, Helper.GetSmoothAnimation(cameraRotZ.Angle, rot.Z, time));
lightRotZ.BeginAnimation(AxisAngleRotation3D.AngleProperty, Helper.GetSmoothAnimation(lightRotZ.Angle, rot.Z, time));
}
}
}
}