/
BaseDataManager.h
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/
BaseDataManager.h
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//
// BaseDataManager.h
// threeKingdoms
//
// xmlÎļþ½âÎöÀà
//
//
#pragma once
#include <iostream>
#include "tools/GameCommon.h"
#include "cocos2d.h"
using namespace std;
USING_NS_CC;
#define SystemConfigXml "SystemConfig.xml"
#define SoldierXml "Soldier.xml"
#define SkillXml "Skill.xml"
#define ScenesXml "Scenes.xml"
#define RoleXml "Role.xml"
#define BaseFormationXml "BaseFormation.xml"
#define ModelConfigXml "ModelConfig.xml"
#define SystemConfigXml "SystemConfig.xml"
#define TitleXml "Title.xml"
#define LoginRewardXml "LoginReward.xml"
#define WheelOfFortune "WheelOfFortune.xml"
#define TreasureBowl "TreasureBowl.xml"
#define TaskXml "DailyTasks.xml"
#define RechargeXml "Recharge.xml"
class BaseDataManager:public Ref
{
public:
CLASS_INSTANCE(BaseDataManager);
bool init();
ValueMap getXml(const string& xmlPath);
string getLan(string param);
void removeAllXml();
vector<string> split(string str,string pattern);
private:
ValueMap xmlDic;
ValueMap lanDic;
void loadLan();
};