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orx-integral-image

Usage

val image = colorBuffer( ... )
image.shadow.download()
val integralImage = IntegralImage.fromColorBufferShadow(image.shadow)

// -- the sum for a given area can be queried using
val sum = integralImage.sum(IntRectangle(20, 20, 100, 100))

Fast Integral Image

Since v0.0.20 orx-integral-image comes with FastIntegralImage which calculates integral images fully on the GPU.

import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.integralimage.*

fun main(args: Array<String>) = application {
    configure {
        width = 1024
        height = 1024
    }
    program {
        val fii = FastIntegralImage()
        val target = colorBuffer(1024, 512, 1.0, ColorFormat.RGBa, ColorType.FLOAT32)
        val rt = renderTarget(1024, 512) {
            colorBuffer()
        }
        extend {
            drawer.background(ColorRGBa.PINK)
            drawer.isolatedWithTarget(rt) {
                drawer.ortho(rt)
                drawer.background(ColorRGBa.BLACK)
                drawer.fill = ColorRGBa.PINK.shade(1.0)
                drawer.circle(mouse.position, 128.0)
            }
            fii.apply(rt.colorBuffer(0),target)

            // -- here we sample from the integral image
            drawer.shadeStyle = shadeStyle {
                fragmentTransform = """
                    float w = 128.0;
                    vec2 step = 1.0 / textureSize(image, 0);
                    vec4 t11 = texture(image, va_texCoord0 + step * vec2(w,w));
                    vec4 t01 = texture(image, va_texCoord0 + step * vec2(-w,w));
                    vec4 t00 = texture(image, va_texCoord0 + step * vec2(-w,-w));
                    vec4 t10 = texture(image, va_texCoord0 + step * vec2(w,-w));
                    x_fill = (t11 - t01 - t10 + t00) / (w*w);
                """.trimIndent()
            }
            drawer.image(target)
        }
    }
}