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server.go
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/
server.go
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package main
import (
"bufio"
"github.com/ferdoran/go-sro-agent-server/config"
"github.com/ferdoran/go-sro-agent-server/handler/character"
"github.com/ferdoran/go-sro-agent-server/handler/chat"
"github.com/ferdoran/go-sro-agent-server/handler/inventory"
"github.com/ferdoran/go-sro-agent-server/handler/lobby"
"github.com/ferdoran/go-sro-agent-server/handler/logout"
"github.com/ferdoran/go-sro-agent-server/handler/party"
"github.com/ferdoran/go-sro-agent-server/handler/stall"
"github.com/ferdoran/go-sro-agent-server/manager"
"github.com/ferdoran/go-sro-agent-server/model"
"github.com/ferdoran/go-sro-agent-server/service"
"github.com/ferdoran/go-sro-framework/boot"
"github.com/ferdoran/go-sro-framework/logging"
"github.com/ferdoran/go-sro-framework/network"
"github.com/ferdoran/go-sro-framework/network/opcode"
"github.com/ferdoran/go-sro-framework/server"
gwHandlers "github.com/ferdoran/go-sro-gateway-server/handler"
log "github.com/sirupsen/logrus"
"github.com/spf13/viper"
"os"
)
type AgentServer struct {
*server.Server
failedLogins map[string]int
GatewaySession *server.Session
Tokens map[string]lobby.LoginTokenData
UnhandledPacketsLogger *log.Logger
CreateLoginTokenHandler *lobby.CreateLoginTokenHandler
backendModules map[string]string
//SpawnEngine *spawn.SpawnEngine
}
func NewAgentServer() AgentServer {
serv := server.NewEngine(
viper.GetString(config.AgentHost),
viper.GetInt(config.AgentPort),
network.EncodingOptions{
None: false,
Disabled: false,
Encryption: true,
EDC: true,
KeyExchange: true,
KeyChallenge: false,
},
)
serv.ModuleID = viper.GetString(config.AgentModuleId)
backendModules := make(map[string]string)
backendModules[viper.GetString(config.GatewayModuleId)] = viper.GetString(config.GatewaySecret)
agentServer := AgentServer{
Server: &serv,
failedLogins: make(map[string]int),
Tokens: make(map[string]lobby.LoginTokenData),
UnhandledPacketsLogger: logging.UnhandledPacketLogger(),
backendModules: backendModules,
}
server.InitBackendConnectionHandler(agentServer.BackendConnection, agentServer.backendModules)
lobby.InitAuthRequestHandler(agentServer.Tokens)
boot.RegisterComponent("packethandler", gwHandlers.InitPatchRequestHandler, 2)
boot.RegisterComponent("packethandler", gwHandlers.InitShardlistRequestHandler, 2)
boot.RegisterComponent("packethandler", lobby.InitCharSelectionJoinRequestHandler, 2)
boot.RegisterComponent("packethandler", lobby.InitCharSelectionActionRequestHandler, 2)
boot.RegisterComponent("packethandler", lobby.InitCharSelectionRenameRequestHandler, 2)
boot.RegisterComponent("packethandler", character.InitGuideHandler, 2)
boot.RegisterComponent("packethandler", character.InitMovementHandler, 2)
boot.RegisterComponent("packethandler", character.InitSelectEntityHandler, 2)
boot.RegisterComponent("packethandler", chat.InitChatHandler, 2)
boot.RegisterComponent("packethandler", logout.InitLogoutHandler, 2)
boot.RegisterComponent("packethandler", stall.InitStallCreateHandler, 2)
boot.RegisterComponent("packethandler", stall.InitStallDestroyHandler, 2)
boot.RegisterComponent("packethandler", stall.InitStallLeaveHandler, 2)
boot.RegisterComponent("packethandler", stall.InitStallUpdateHandler, 2)
boot.RegisterComponent("packethandler", inventory.InitInventoryHandler, 2)
boot.RegisterComponent("packethandler", party.InitPartyMatchingFormHandler, 2)
boot.RegisterComponent("packethandler", party.InitPartyMatchingUpdateHandler, 2)
boot.RegisterComponent("packethandler", party.InitPartyMatchingDeleteHandler, 2)
boot.RegisterComponent("packethandler", party.InitPartyMatchingListHandler, 2)
boot.RegisterComponent("packethandler", party.InitPartyMatchingJoinRequestHandler, 2)
boot.RegisterComponent("packethandler", party.InitPartyMatchingPlayerJoinRequestHandler, 2)
boot.RegisterComponent("packethandler", party.InitPartyKickHandler, 2)
return agentServer
}
func (a *AgentServer) Start() {
go a.Server.Start()
a.handlePackets()
}
func (a *AgentServer) handlePackets() {
for {
select {
case closedSession := <-a.SessionClosed:
if closedSession == a.GatewaySession {
log.Println("Gateway connection closed")
a.GatewaySession = nil
continue
} else if closedSession.UserContext.UniqueID != 0 {
log.Debugf("player %s disconnected", closedSession.UserContext.CharName)
//a.SpawnEngine.PlayerDisconnected(closedSession.UserContext.UniqueID, closedSession.UserContext.CharName)
// TODO check what player disconnected and reset his auth tokens
delete(a.Tokens, closedSession.UserContext.Username)
//delete(a.AuthRequestHandler.Tokens, closedSession.UserContext.Username)
//delete(a.CreateLoginTokenHandler.Tokens, closedSession.UserContext.Username)
delete(a.Server.Sessions, closedSession.ID)
world := service.GetWorldServiceInstance()
world.PlayerDisconnected(closedSession.UserContext.UniqueID, closedSession.UserContext.CharName)
}
case connectedBackend := <-a.BackendConnection:
a.serverModuleConnected(connectedBackend)
case data := <-a.Server.PacketChannel:
if a.GatewaySession != nil && data.Session != nil && a.GatewaySession.ID == data.Session.ID {
a.handleGatewayPackets(data)
continue
}
switch data.MessageID {
//case opcode.AuthRequest:
// handler := &lobby.AuthRequestHandler{Tokens: a.Tokens}
// handler.Handle(data)
case opcode.StallTalkRequest:
log.Debugf("Stall Talk Request not handled")
default:
a.UnhandledPacketsLogger.Printf("Unhandled packet %+v\n", data.Packet.String())
}
}
}
}
func (a *AgentServer) handleGatewayPackets(data server.PacketChannelData) {
switch data.MessageID {
case opcode.GatewayLoginTokenRequest:
handler := &lobby.CreateLoginTokenHandler{
Session: a.GatewaySession,
Tokens: a.Tokens,
}
a.CreateLoginTokenHandler = handler
handler.Handle(data.Packet)
default:
log.Printf("Unhandled gateway packet %+v\n", data.Packet)
}
}
func (a *AgentServer) serverModuleConnected(data server.BackendConnectionData) {
switch data.ModuleID {
case viper.GetString(config.GatewayModuleId):
a.GatewaySession = data.Session
a.Server.Sessions[data.Session.ID] = nil
}
}
func main() {
config.Initialize()
logging.Init()
boot.SetPhases("gamedata", "services", "packethandler", "network")
reader := bufio.NewReader(os.Stdin)
loadGameData := func() {
for k, v := range model.RefItems {
model.RefObjects[k] = v.RefObject
}
for k, v := range model.RefChars {
model.RefObjects[k] = v.RefObject
}
model.RefItems = model.GetAllRefItems()
model.RefChars = model.GetAllRefChars()
}
boot.RegisterComponent("gamedata", loadGameData, 1)
setupWorld := func() {
world := service.GetWorldServiceInstance()
world.LoadGameServerRegions(1)
}
boot.RegisterComponent("gamedata", setupWorld, 1)
startServices := func() {
manager.GetGameTimeManagerInstance().Start()
//manager.GetKnownListManager().Start()
manager.GetSpawnManagerInstance().Start()
manager.GetRespawnManagerInstance().Start()
}
boot.RegisterComponent("services", startServices, 1)
log.Println("starting agent server...")
agentServer := NewAgentServer()
startAgentServer := func() {
agentServer.Start()
}
boot.RegisterComponent("network", startAgentServer, 1)
boot.Boot()
log.Println("Press Enter to exit...")
reader.ReadString('\n')
}