/
Utils.go
177 lines (140 loc) · 3.11 KB
/
Utils.go
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/*
Zahhak2, a Golang console game.
Copyright (C) 2021 Aryo Pehlewan aryopehlewan@hotmail.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package common
import (
"crypto/rand"
"fmt"
"io"
"log"
"math"
"math/big"
"runtime"
"sync"
)
var muRand = &sync.RWMutex{}
func UUID() string {
muRand.Lock()
defer muRand.Unlock()
uuid := make([]byte, 16)
n, err := io.ReadFull(rand.Reader, uuid)
if n != len(uuid) || err != nil {
panic(err)
}
uuid[8] = uuid[8]&^0xc0 | 0x80
uuid[6] = uuid[6]&^0xf0 | 0x40
return fmt.Sprintf("%x-%x-%x-%x-%x", uuid[0:4], uuid[4:6], uuid[6:8], uuid[8:10], uuid[10:])
}
func RandomNumber(min int, max int) int {
muRand.Lock()
defer muRand.Unlock()
nBig, err := rand.Int(rand.Reader, big.NewInt(int64(max-min)))
if err != nil {
panic(err)
}
n := nBig.Int64()
return int(n) + min
}
func MoveRandomly() (int, int) {
x, y := 0, 0
if flip() {
if flip() {
x += -1
} else {
x += 1
}
} else {
if flip() {
y += -1
} else {
y += 1
}
}
return x, y
}
func MoveToGameObject(m IGameObject, p IGameObject) (int, int) {
x, y := 0, 0
mX, mY := m.GetPosition()
pX, pY := p.GetPosition()
deltaX, deltaY := mX-pX, mY-pY
if deltaX < 0 {
x += 1
} else {
x += -1
}
if deltaY < 0 {
y += 1
} else {
y += -1
}
return x, y
}
func flip() bool {
n := RandomNumber(1, 100)
if n >= 50 {
return true
}
return false
}
func Biased(bias int) bool {
n := RandomNumber(1, 100)
if n >= bias {
return true
}
return false
}
func MouseToRelative(p ICreature, x, y int) (int, int) {
pX, pY := p.GetPosition()
deltaX, deltaY := pX-x, pY-y
absDeltaX := math.Abs(float64(deltaX))
absDeltaY := math.Abs(float64(deltaY))
rX, rY := 0, 0
if absDeltaX > absDeltaY {
if deltaX < 0 {
rX = 1
} else {
rX = -1
}
} else {
if deltaY < 0 {
rY = 1
} else {
rY = -1
}
}
return rX, rY
}
func LogError(e error) {
if e != nil {
level := 1
pc, fn, line, _ := runtime.Caller(level)
file := runtime.FuncForPC(pc).Name()
log.Printf("[error] in %s[%s:%d] %v", file, fn, line, e)
}
}
func LogPanic(e error) {
var fn, file string
var line int
var pc [16]uintptr
n := runtime.Callers(3, pc[:])
for _, pc := range pc[:n] {
function := runtime.FuncForPC(pc)
if function == nil {
continue
}
file, line = function.FileLine(pc)
fn = function.Name()
log.Printf("[panic] in %s[%s:%d] %v", file, fn, line, e)
}
}