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Game won't launch #25

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KippyKipster opened this issue Aug 23, 2023 · 15 comments
Open

Game won't launch #25

KippyKipster opened this issue Aug 23, 2023 · 15 comments

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@KippyKipster
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I think I have all the files loaded and in the right place. Quest headset is recognized in Steam VR, through Visual Desktop. But when I launch from the bat file, it sits in the Steam VR "waiting room" and goes no further. Im a Windows newbie, but would appreciate the opportunity to play your mod. It looks fantastic.

tj

@Dimster-glitch
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Dimster-glitch commented Aug 23, 2023

Just chipping in. I have got the same problem. I have got GOG 1.4 hotfix version of Far Cry. Installed OK, VR mod installed OK, even shows up in the list of MODS (CryVR) in 2d game screen. I have got Oculus Quest 1. Windows 11, DX12, GPU AMD RX6600. The integrated card Hybrid toggle is always switched off i.e. High Performance discreet GPU i.e. AMD6600 in on at all times.

When starting the game from Steam, or Oculus Home, with FarCryVR.bat file the screen goes black and then nothing happens. And on the Desktop toolbar there is like a "double icon" one of which says Fallout 2006 and the other half says something like...Exception Failed Violation, Critical error, Memory 00000000C see below, and there is a button in the bottom right saying ABORT. It happens within 3 seconds of starting the game. The LOG txt file says Direct3D9 initiating, failed no suitable device found.

If I try to run FarCryVR.bat as administrator I get an instant message "FarCry. exe cannot be located".

I have tried everything, reinstall, try 0.5.2 VR mod, same thing. I've tried removing "erase direct9...dll or something like that...." in FarCryVR. bat, nothing.

Please help? Never had any problems with any VR game before...

This is the same problem that was solved and closed by another user, I just don't know how and what was done.
**Exception Code: 0xC0000005
Exception Addr: 0x0023:0x38010FA3
Exception Module:
Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x0000000C
The memory could not be "read"

Call Stack Trace:
2) function=0x38010FA3

function=0x0**

END OF LOG

Physics initialization
MovieSystem initialization
Renderer initialization
System: INFO: DirectX 12.0 installed
System: VideoCard Detected: Unknown ()
Direct3D9 driver is creating...
Error: Couldn't find any suitable device (Unknown)

Exception: 0xC0000005, at Address: 0x0023:0x38010FA3
Exception Code: 0xC0000005
Exception Addr: 0x0023:0x38010FA3
Exception Module:
Exception Description: Attempt to read from address 0x0000000C

Thank you for the efforts. I just want to be able to appreciate your wonderful VR Mod))).

@fholger
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Owner

fholger commented Aug 24, 2023

Please provide the full contents of both the log.txt and the FarCry_d3d9.log files from your Far Cry directory.

In general, make sure your graphics drivers are up to date. If you have any monitoring software running, like fpsVR or Afterburner/Rivatuner, try disabling them as they can sometimes interfere.

@Dimster-glitch
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Dimster-glitch commented Aug 24, 2023

Please provide the full contents of both the log.txt and the FarCry_d3d9.log files from your Far Cry directory.

In general, make sure your graphics drivers are up to date. If you have any monitoring software running, like fpsVR or Afterburner/Rivatuner, try disabling them as they can sometimes interfere.

Thank you ever so much for trying to help, I have lost all hope. AMD drivers up-to-date, no other VR apps running.
FYI: 1. I have re-installed GOG FarCry and installed your new 0.7 VR MOD, no luck.
2. Have tried forcing AMD card from windows settings, no luck.
3. Have tried adding arguments to the desktop shortcut: -vr -d3d12, no luck.
4. Have installed DirectX redistributable June 2010, no luck
5. Have added FarCryVR mod to Steam Games with launch properties: -vrmode openvr, no luck.

As requested please find the logs below:

Log Started at Thursday, August 24, 2023 22:50:05
FileVersion: 1.4.0.1405
ProductVersion: 1.4.0.1405

--- CPU detection ---
Number of system processors: 12
Number of available processors: 12
Processor 0:
CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
Family: 15, Model: 0, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 3293.673053 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
Family: 15, Model: 0, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 3293.684000 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 2:
CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
Family: 15, Model: 0, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 3293.690742 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 3:
CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
Family: 15, Model: 0, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 3293.679855 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 4:
CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
Family: 15, Model: 0, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 3293.692953 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 5:
CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
Family: 15, Model: 0, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 3293.684716 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 6:
CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
Family: 15, Model: 0, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 3293.682119 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 7:
CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
Family: 15, Model: 0, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 3293.678967 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 8:
CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
Family: 15, Model: 0, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 3293.675083 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 9:
CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
Family: 15, Model: 0, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 3293.665189 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 10:
CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
Family: 15, Model: 0, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 3293.687610 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 11:
CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
Family: 15, Model: 0, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 3293.675147 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled


OS User name: 'Dimster'
File System Initialization
Added MOD mods\cryvr\ to crypak
Stream Engine Initialization
Script System Initialization
Loading system configuration
Lua cvar: (ca_ambient_light_intensity,0.2)
Lua cvar: (ca_ambient_light_range,0)
Lua cvar: (ca_EnableDecals,0)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0.0000)
Lua cvar: (cl_projectile_light,0)
Lua cvar: (cl_punkbuster,0)
Lua cvar: (cl_saveubipassword,1)
Lua cvar: (cl_use_joypad,0)
Lua cvar: (cl_weapon_fx,2)
Lua cvar: (cl_weapon_light,0)
Lua cvar: (d3d9_TextureFilter,BILINEAR)
Lua cvar: (e_active_shadow_maps_receving,0)
Lua cvar: (e_beach,0)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,1)
Lua cvar: (e_decals,0)
Lua cvar: (e_decals_life_time_scale,0.500000)
Lua cvar: (e_detail_texture_quality,0)
Setting e_EntitySuppressionLevel to 2
Lua cvar: (e_flocks,0)
Lua cvar: (e_light_maps_quality,0)
Lua cvar: (e_max_entity_lights,2)
Lua cvar: (e_obj_lod_ratio,5.000000)
Lua cvar: (e_overlay_geometry,0)
Lua cvar: (e_particles_lod,0.500000)
Lua cvar: (e_particles_max_count,512)
Lua cvar: (e_shadow_maps,0)
Lua cvar: (e_shadow_maps_from_static_objects,1)
Lua cvar: (e_shadow_maps_view_dist_ratio,10.000000)
Lua cvar: (e_shadow_spots,0)
Lua cvar: (e_stencil_shadows,0)
Lua cvar: (e_stencil_shadows_only_from_strongest_light,1)
Lua cvar: (e_use_global_fog_in_fog_volumes,1)
Lua cvar: (e_vegetation_sprites_distance_ratio,0.900000)
Lua cvar: (es_CharZOffsetSpeed,2.0)
Lua cvar: (es_EnableCloth,0)
Setting ExitOnQuit to 1
Lua cvar: (fs_homepath,)
Lua cvar: (g_gore,2)
Lua cvar: (g_language,english)
Lua cvar: (g_playerprofile,default)
Lua cvar: (g_serverprofile,)
Setting g_StartLevel to
Lua cvar: (g_timezone,0)
Lua cvar: (game_GliderBackImpulse,2.5f)
Lua cvar: (game_GliderDamping,0.15f)
Lua cvar: (game_GliderGravity,-0.1f)
Lua cvar: (game_GliderStartGravity,-0.8f)
Lua cvar: (i_dinputkeys,1)
Setting i_direct_input to 1
Lua cvar: (i_mouse_accel,0.0)
Lua cvar: (i_mouse_accel_max,100.0)
Lua cvar: (i_mouse_mirror,0)
Lua cvar: (i_mouse_smooth,0.0)
Lua cvar: (log_FileVerbosity,0)
Lua cvar: (log_Verbosity,0)
Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf)
Lua cvar: (p_color,4)
Lua cvar: (p_deathtime,30)
Lua cvar: (p_lightrange,8)
Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
Lua cvar: (p_name,Jack Carver)
Lua cvar: (r_Beams,0)
Lua cvar: (r_Brightness,0.500000)
Lua cvar: (r_checkSunVis,0)
Lua cvar: (r_ColorBits,32)
Lua cvar: (r_Contrast,0.500000)
Lua cvar: (r_CoronaFade,0.000000)
Lua cvar: (r_Coronas,0)
Lua cvar: (r_CoronaSizeScale,1.000000)
Lua cvar: (r_CryvisionType,2)
Lua cvar: (r_DepthBits,32)
Lua cvar: (r_DetailDistance,0.000000)
Lua cvar: (r_DetailNumLayers,0)
Lua cvar: (r_DetailTextures,0)
Lua cvar: (r_DisableSfx,1)
Lua cvar: (r_DisplayInfo,0)
Lua cvar: (r_Driver,Direct3D9)
Lua cvar: (r_EnhanceImage,1)
Lua cvar: (r_EnhanceImageAmount,1.000000)
Lua cvar: (r_EnvCMResolution,1)
Lua cvar: (r_EnvCMupdateInterval,0.200000)
Lua cvar: (r_EnvLCMupdateInterval,0.100000)
Lua cvar: (r_EnvLightCMSize,8)
Lua cvar: (r_EnvLighting,0)
Lua cvar: (r_EnvTexResolution,1)
Lua cvar: (r_EnvTexUpdateInterval,0.100000)
Lua cvar: (r_Flares,0)
Lua cvar: (r_FSAA,0)
Lua cvar: (r_FSAA_quality,0.000000)
Lua cvar: (r_FSAA_samples,1)
Lua cvar: (r_Fullscreen,1)
Lua cvar: (r_Gamma,1.000000)
Lua cvar: (r_Glare,0)
Lua cvar: (r_GlareQuality,0)
Lua cvar: (r_HDRBrightOffset,6.000000)
Lua cvar: (r_HDRBrightThreshold,3.000000)
Lua cvar: (r_HDRLevel,0.600000)
Lua cvar: (r_HDRRendering,0)
Lua cvar: (r_HeatHaze,0)
Lua cvar: (r_Height,768)
Lua cvar: (r_MotionBlur,0)
Lua cvar: (r_ProcFlares,0)
Lua cvar: (r_Quality_BumpMapping,0)
Lua cvar: (r_Quality_Reflection,0)
Lua cvar: (r_RenderMode,0)
Lua cvar: (r_ScopeLens_fx,0)
Lua cvar: (r_SelfShadow,0)
Lua cvar: (r_ShadersPrecache,1.000000)
Lua cvar: (r_ShadersSave,0.000000)
Lua cvar: (r_ShadowBlur,0)
Lua cvar: (r_StencilBits,8)
Lua cvar: (r_TexBumpResolution,2)
Lua cvar: (r_TexLMResolution,0)
Lua cvar: (r_TexQuality,0)
Lua cvar: (r_TexResolution,2)
Lua cvar: (r_TexSkyResolution,2)
Lua cvar: (r_Texture_Anisotropic_Level,1)
Lua cvar: (r_TexturesStreamPoolSize,0)
Lua cvar: (r_Vegetation_PerpixelLight,0)
Lua cvar: (r_VolumetricFog,0)
Lua cvar: (r_VSync,0)
Lua cvar: (r_WaterReflections,0)
Lua cvar: (r_WaterRefractions,0)
Lua cvar: (r_WaterUpdateFactor,0.020000)
Lua cvar: (r_Width,1024)
Lua cvar: (s_CapsCheck,0)
Lua cvar: (s_CompatibleMode,0)
Lua cvar: (s_DopplerEnable,1)
Lua cvar: (s_DopplerValue,1.0)
Lua cvar: (s_DummySound,0)
Lua cvar: (s_EnableSoundFX,0)
Lua cvar: (s_InactiveSoundIterationTimeout,1)
Lua cvar: (s_MaxActiveSoundSpots,100)
Lua cvar: (s_MaxHWChannels,0)
Lua cvar: (s_MaxSoundDist,500)
Lua cvar: (s_MinHWChannels,16)
Lua cvar: (s_MinRepeatSoundTimeout,200)
Lua cvar: (s_MusicEnable,1)
Lua cvar: (s_MusicMaxPatterns,12)
Lua cvar: (s_MusicStreamedData,1)
Lua cvar: (s_MusicVolume,0.5)
Lua cvar: (s_SampleRate,44100)
Lua cvar: (s_SFXVolume,1)
Lua cvar: (s_SoundEnable,1)
Lua cvar: (s_SpeakerConfig,5)
Lua cvar: (s_VisAreasPropagation,10)
Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
Lua cvar: (sv_maxrate,30000)
Lua cvar: (sv_maxrate_lan,100000)
Lua cvar: (sv_punkbuster,0)
Setting sys_firstlaunch to 0
Setting sys_script_debugger to 0
Setting sys_skiponlowspec to 1
Setting sys_spec to 3
Setting sys_SSInfo to 0
Setting sys_warnings to 0
Lua cvar: (ui_BackGroundVideo,1)
Lua cvar: (ui_EasyToolTip,0)
Lua cvar: (ui_RepeatDelay,200)
Lua cvar: (ui_RepeatSpeed,40)
Lua cvar: (ui_ToolTipDelay,1500)
Lua cvar: (ui_ToolTips,1)
Lua cvar: (ui_TriggerUIEvents,1)
Lua cvar: (ui_TriggerWidgetEvents,1)
Loading system configuration
Opening pack file c:\gog games\far cry\fcdata\localized\english.pak
Opening pack file c:\gog games\far cry\fcdata\localized\english1.pak
Opening pack file c:\gog games\far cry\fcdata\localized\english2.pak
Opening pack file c:\gog games\far cry\fcdata\ccgf_cache.pak
Opening pack file c:\gog games\far cry\fcdata\effects.pak
Opening pack file c:\gog games\far cry\fcdata\music.pak
Opening pack file c:\gog games\far cry\fcdata\objects.pak
Opening pack file c:\gog games\far cry\fcdata\objects1.pak
Opening pack file c:\gog games\far cry\fcdata\objects2.pak
Opening pack file c:\gog games\far cry\fcdata\scripts.pak
Opening pack file c:\gog games\far cry\fcdata\shaders.pak
Opening pack file c:\gog games\far cry\fcdata\sounds.pak
Opening pack file c:\gog games\far cry\fcdata\sounds1.pak
Opening pack file c:\gog games\far cry\fcdata\textures.pak
Opening pack file c:\gog games\far cry\fcdata\textures1.pak
Opening pack file c:\gog games\far cry\fcdata\textures2.pak
Network initialization
network hostname: LAPTOP-41FVEBEV
ip:192.168.1.66
Physics initialization
MovieSystem initialization
Renderer initialization
System: INFO: DirectX 12.0 installed
System: VideoCard Detected: ATI (Unknown)
Direct3D9 driver is creating...
Error: Couldn't find any suitable device (Unknown)

Exception: 0xC0000005, at Address: 0x0023:0x38010FA3
Exception Code: 0xC0000005
Exception Addr: 0x0023:0x38010FA3
Exception Module:
Exception Description: Attempt to read from address 0x0000000C
The memory could not be "read"

  1. function=0x38010FA3
  2. function=0x0
    =============================================================================

info: Game: FarCry.exe
info: DXVK: v2.2
info: Found built-in config:
info: d3d9.customVendorId = 10de
info: Effective configuration:
info: d3d9.customVendorId = 10de
info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x5dc140a0
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Compositor interface found
info: Enabled instance extensions:
info: VK_KHR_external_memory_capabilities
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: Skipping Vulkan 1.2 adapter: AMD Radeon RX 6600M
warn: DXVK: No adapters found. Please check your device filter settings and Vulkan setup.
info: Process set as DPI aware

@fholger
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Owner

fholger commented Aug 24, 2023

warn: Skipping Vulkan 1.2 adapter: AMD Radeon RX 6600M
warn: DXVK: No adapters found. Please check your device filter settings and Vulkan setup.

This is your issue, your graphics driver does not support Vulkan 1.3. Given that your card absolutely should, that suggests that your graphics driver is not up to date (or that you have Vulkan extensions or layers installed that prevent it from detecting Vulkan 1.3). Please try redownloading and installing the latest AMD Adrenaline driver from https://www.amd.com/en/support/graphics/amd-radeon-6000m-series/amd-radeon-rx-6000m-series/amd-radeon-rx-6600m. If necessary, use Display Driver Uninstaller first to do a clean reinstall of the driver.

@Dimster-glitch
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Dimster-glitch commented Aug 24, 2023

warn: Skipping Vulkan 1.2 adapter: AMD Radeon RX 6600M
warn: DXVK: No adapters found. Please check your device filter settings and Vulkan setup.

This is your issue, your graphics driver does not support Vulkan 1.3. Given that your card absolutely should, that suggests that your graphics driver is not up to date (or that you have Vulkan extensions or layers installed that prevent it from detecting Vulkan 1.3). Please try redownloading and installing the latest AMD Adrenaline driver from https://www.amd.com/en/support/graphics/amd-radeon-6000m-series/amd-radeon-rx-6000m-series/amd-radeon-rx-6600m. If necessary, use Display Driver Uninstaller first to do a clean reinstall of the driver.

Thank you. Does it matter if all my other VR games with mods work perfectly, meaning that "Vulcan" (whatever it is)" is installed and working correctly. Or is it just FarCry is the only game that uses Vulcan?

I am seriously confused, because Vulcan 1.3 support was already included standard in AMD driver release 22.1.2.
When I checked my AMD driver (and told you is was up-to-date), the driver number is 23.X.X, i.e. was released in 2023. That automatically means Vulcan 1.3 had already been supported from earlier versions.

Why is FarCryVR not detecting it, when all other VR games with 3D Mods do?

Thanks again.

@fholger
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Owner

fholger commented Aug 24, 2023

Most VR mods, or even native VR games, for that matter, do not use Vulkan, and few, if any, require Vulkan 1.3. Yes, your driver should support it, which is why I recommend reinstalling it fresh. And make sure that nothing interferes with Vulkan - like I said, if you have monitoring tools like fpsVR or Afterburner/Rivatuner running, that can cause issues. If you have installed Vulkan extension layers like Reshade or others, those might cause issues, as well.

There is nothing I can do on my end, I'm afraid. Something is interfering with your driver's Vulkan support on your end, so I recommend you go through the steps outlined above.

@Dimster-glitch
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Dimster-glitch commented Aug 25, 2023

Most VR mods, or even native VR games, for that matter, do not use Vulkan, and few, if any, require Vulkan 1.3. Yes, your driver should support it, which is why I recommend reinstalling it fresh. And make sure that nothing interferes with Vulkan - like I said, if you have monitoring tools like fpsVR or Afterburner/Rivatuner running, that can cause issues. If you have installed Vulkan extension layers like Reshade or others, those might cause issues, as well.

There is nothing I can do on my end, I'm afraid. Something is interfering with your driver's Vulkan support on your end, so I recommend you go through the steps outlined above.

Thank you so much for your help!
I've reinstalled AMD software from the links you've provided, and the Far Cry VR MOD runs great!!!
All the best and thanks again. You're a legend!

@KippyKipster
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Author

I started this thread a few days back.It looks like Dimster-Glitch got his game running. I noticed in his solution the GFX card discussed was AMD. Im attempting to play this on an Alienware Laptop with an NVIDIA GeForce GTX 980M card. Does that matter?
Here's the error I'm getting:
IMG_0643

@fholger
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Owner

fholger commented Aug 29, 2023

Check your log.txt and FarCry_d3d9.log files. If there's lines about "no suitable device" or no Vulkan 1.3 support in there, then you are most likely experiencing a similar issue. First step is to make sure your GPU driver is up to date. If it is, try a fresh reinstall with Display Driver Uninstaller.

@Smoils
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Smoils commented Aug 29, 2023

What about similar crashes with only warning of this line on latest drivers:
warn: D3D9DeviceEx::SetRenderState: Unhandled render state 26

@fholger
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Owner

fholger commented Aug 29, 2023

Please always provide both logs in full. I can't really tell anything otherwise. That line is most likely irrelevant.

@Smoils
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Smoils commented Aug 29, 2023

Sorry.

Game launches and loads through normal desktop mode.
Tried to launch both through Q2+VD on steamvr and on index with same error

error.log:
Logged at Wednesday, August 30, 2023 00:51:40
FileVersion: 1.1.0.1230
ProductVersion: 1.1.0.1230

Exception Code: 0xC0000005
Exception Addr: 0x0023:0x6471A718
Exception Module:
Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x00000000

The memory could not be "read"

Call Stack Trace:
22) function=0x6471A718
21) function=0x6471C9B3
20) function=0x6471B4E7
19) function=0x77645E31
18) function=0x77645D39
17) function=0x77645C64
16) function=0x77645B38
15) function=0x7765977E
14) function=0x776509DC
13) function=0x77650903
12) function=0x75B71AFF
11) function=0x75B70816
10) function=0x75B706C2
9) function=0x36516119
8) function=0x36516255
7) function=0x370017E5
6) function=0x37001AA8
5) function=0x37004093
4) function=0x76BD6359
3) function=0x77678944
2) function=0x77678914

  1. function=0x0

log.txt:
Log Started at Wednesday, August 30, 2023 00:51:33
FileVersion: 1.4.0.1405
ProductVersion: 1.4.0.1405

--- CPU detection ---
Number of system processors: 16
Number of available processors: 16
Processor 0:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.973966 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.970178 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 2:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.969725 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 3:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.972799 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 4:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.969972 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 5:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.969125 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 6:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.972873 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 7:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.920471 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 8:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.969820 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 9:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.970439 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 10:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.975486 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 11:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.972617 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 12:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.971053 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 13:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.964527 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 14:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.971706 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 15:
CPU: GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Family: 6, Model: 14, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 3599.970356 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled


OS User name: 'Smoils VR'
File System Initialization
Added MOD mods\cryvr\ to crypak
Stream Engine Initialization
Script System Initialization
Loading system configuration
Lua cvar: (ca_ambient_light_intensity,0.2000000029802322)
Lua cvar: (ca_ambient_light_range,10)
Lua cvar: (ca_EnableDecals,1)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0.300000011920929)
Lua cvar: (cl_projectile_light,1)
Lua cvar: (cl_punkbuster,0)
Lua cvar: (cl_saveubipassword,1)
Lua cvar: (cl_use_joypad,0)
Lua cvar: (cl_weapon_fx,2)
Lua cvar: (cl_weapon_light,2)
Lua cvar: (d3d9_TextureFilter,TRILINEAR)
Lua cvar: (e_active_shadow_maps_receving,2)
Lua cvar: (e_beach,1)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,0)
Lua cvar: (e_decals,1)
Lua cvar: (e_decals_life_time_scale,3.000000)
Lua cvar: (e_detail_texture_quality,1)
Setting e_EntitySuppressionLevel to 0
Lua cvar: (e_flocks,1)
Lua cvar: (e_light_maps_quality,2)
Lua cvar: (e_max_entity_lights,4)
Lua cvar: (e_obj_lod_ratio,10.000000)
Lua cvar: (e_overlay_geometry,1)
Lua cvar: (e_particles_lod,1.000000)
Lua cvar: (e_particles_max_count,8192)
Lua cvar: (e_shadow_maps,1)
Lua cvar: (e_shadow_maps_from_static_objects,1)
Lua cvar: (e_shadow_maps_view_dist_ratio,20.000000)
Lua cvar: (e_shadow_spots,0)
Lua cvar: (e_stencil_shadows,1)
Lua cvar: (e_stencil_shadows_only_from_strongest_light,0)
Lua cvar: (e_use_global_fog_in_fog_volumes,0)
Lua cvar: (e_vegetation_sprites_distance_ratio,10.000000)
Lua cvar: (es_CharZOffsetSpeed,2.0)
Lua cvar: (es_EnableCloth,1)
Setting ExitOnQuit to 1
Lua cvar: (fs_homepath,)
Lua cvar: (g_gore,2)
Lua cvar: (g_language,russian)
Lua cvar: (g_playerprofile,Maximk)
Lua cvar: (g_serverprofile,)
Setting g_StartLevel to
Lua cvar: (g_timezone,0)
Lua cvar: (game_GliderBackImpulse,2.5f)
Lua cvar: (game_GliderDamping,0.15f)
Lua cvar: (game_GliderGravity,-0.1f)
Lua cvar: (game_GliderStartGravity,-0.8f)
Lua cvar: (i_dinputkeys,1)
Setting i_direct_input to 1
Lua cvar: (i_mouse_accel,0.0)
Lua cvar: (i_mouse_accel_max,100.0)
Lua cvar: (i_mouse_mirror,0)
Lua cvar: (i_mouse_smooth,0.0)
Lua cvar: (log_FileVerbosity,0)
Lua cvar: (log_Verbosity,0)
Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf)
Lua cvar: (p_color,4)
Lua cvar: (p_deathtime,300)
Lua cvar: (p_lightrange,15)
Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
Lua cvar: (p_name,Jack Carver)
Lua cvar: (r_Beams,1)
Lua cvar: (r_Brightness,0.500000)
Lua cvar: (r_checkSunVis,2)
Lua cvar: (r_ColorBits,32)
Lua cvar: (r_Contrast,0.500000)
Lua cvar: (r_CoronaFade,0.125000)
Lua cvar: (r_Coronas,1)
Lua cvar: (r_CoronaSizeScale,1.000000)
Lua cvar: (r_CryvisionType,0)
Lua cvar: (r_DepthBits,32)
Lua cvar: (r_DetailDistance,16.000000)
Lua cvar: (r_DetailNumLayers,2)
Lua cvar: (r_DetailTextures,1)
Lua cvar: (r_DisableSfx,0)
Lua cvar: (r_DisplayInfo,0)
Lua cvar: (r_Driver,Direct3D9)
Lua cvar: (r_EnhanceImage,1)
Lua cvar: (r_EnhanceImageAmount,1.000000)
Lua cvar: (r_EnvCMResolution,2)
Lua cvar: (r_EnvCMupdateInterval,0.050000)
Lua cvar: (r_EnvLCMupdateInterval,0.050000)
Lua cvar: (r_EnvLightCMSize,16)
Lua cvar: (r_EnvLighting,0)
Lua cvar: (r_EnvTexResolution,3)
Lua cvar: (r_EnvTexUpdateInterval,0.001000)
Lua cvar: (r_Flares,1)
Lua cvar: (r_FSAA,1)
Lua cvar: (r_FSAA_quality,0)
Lua cvar: (r_FSAA_samples,8)
Lua cvar: (r_Fullscreen,1)
Lua cvar: (r_Gamma,1.134529)
Lua cvar: (r_Glare,3)
Lua cvar: (r_GlareQuality,2)
Lua cvar: (r_HDRBrightOffset,6.000000)
Lua cvar: (r_HDRBrightThreshold,3.000000)
Lua cvar: (r_HDRLevel,0.600000)
Lua cvar: (r_HDRRendering,0)
Lua cvar: (r_HeatHaze,1)
Lua cvar: (r_Height,1080)
Lua cvar: (r_MotionBlur,1)
Lua cvar: (r_ProcFlares,1)
Lua cvar: (r_Quality_BumpMapping,3)
Lua cvar: (r_Quality_Reflection,1)
Lua cvar: (r_RenderMode,1)
Lua cvar: (r_ScopeLens_fx,1)
Lua cvar: (r_SelfShadow,1)
Lua cvar: (r_ShadersPrecache,0)
Lua cvar: (r_ShadersSave,0)
Lua cvar: (r_ShadowBlur,2)
Lua cvar: (r_StencilBits,8)
Lua cvar: (r_TexBumpResolution,0)
Lua cvar: (r_TexLMResolution,0)
Lua cvar: (r_TexQuality,0)
Lua cvar: (r_TexResolution,0)
Lua cvar: (r_TexSkyResolution,0)
Lua cvar: (r_Texture_Anisotropic_Level,32)
Lua cvar: (r_TexturesStreamPoolSize,0)
Lua cvar: (r_Vegetation_PerpixelLight,1)
Lua cvar: (r_VolumetricFog,1)
Lua cvar: (r_VSync,1)
Lua cvar: (r_WaterReflections,1)
Lua cvar: (r_WaterRefractions,1)
Lua cvar: (r_WaterUpdateFactor,0.001000)
Lua cvar: (r_Width,1920)
Lua cvar: (s_CapsCheck,0)
Lua cvar: (s_CompatibleMode,0)
Lua cvar: (s_DopplerEnable,1)
Lua cvar: (s_DopplerValue,1.0)
Lua cvar: (s_DummySound,0)
Lua cvar: (s_EnableSoundFX,1)
Lua cvar: (s_InactiveSoundIterationTimeout,1)
Lua cvar: (s_MaxActiveSoundSpots,100)
Lua cvar: (s_MaxHWChannels,28)
Lua cvar: (s_MaxSoundDist,500)
Lua cvar: (s_MinHWChannels,16)
Lua cvar: (s_MinRepeatSoundTimeout,200)
Lua cvar: (s_MusicEnable,1)
Lua cvar: (s_MusicMaxPatterns,12)
Lua cvar: (s_MusicStreamedData,1)
Lua cvar: (s_MusicVolume,0.5)
Lua cvar: (s_SampleRate,44100)
Lua cvar: (s_SFXVolume,1)
Lua cvar: (s_SoundEnable,1)
Lua cvar: (s_SpeakerConfig,5)
Lua cvar: (s_VisAreasPropagation,10)
Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
Lua cvar: (sv_maxrate,30000)
Lua cvar: (sv_maxrate_lan,100000)
Lua cvar: (sv_punkbuster,0)
Setting sys_firstlaunch to 0
Setting sys_script_debugger to 0
Setting sys_skiponlowspec to 0
Setting sys_spec to 3
Setting sys_SSInfo to 0
Setting sys_warnings to 0
Lua cvar: (ui_BackGroundVideo,0)
Lua cvar: (ui_EasyToolTip,0)
Lua cvar: (ui_RepeatDelay,200)
Lua cvar: (ui_RepeatSpeed,40)
Lua cvar: (ui_ToolTipDelay,1500)
Lua cvar: (ui_ToolTips,1)
Lua cvar: (ui_TriggerUIEvents,1)
Lua cvar: (ui_TriggerWidgetEvents,1)
Loading system configuration
Opening pack file d:\games\far cry\fcdata\localized\russian.pak
ERROR: can't create the archive "d:\games\far cry\fcdata\localized\russian1.pak"=="d:\games\far cry\fcdata\localized\russian1.pak": error IO_FAILED (code 1) in ZipDir::CacheFactory::New at .\ZipDirCacheFactory.cpp:38. Cannot open file in binary mode for reading, probably missing file.
ERROR: can't create the archive "d:\games\far cry\fcdata\localized\russian2.pak"=="d:\games\far cry\fcdata\localized\russian2.pak": error IO_FAILED (code 1) in ZipDir::CacheFactory::New at .\ZipDirCacheFactory.cpp:38. Cannot open file in binary mode for reading, probably missing file.
Opening pack file d:\games\far cry\fcdata\ccgf_cache.pak
Opening pack file d:\games\far cry\fcdata\effects.pak
Opening pack file d:\games\far cry\fcdata\music.pak
Opening pack file d:\games\far cry\fcdata\objects.pak
Opening pack file d:\games\far cry\fcdata\objects1.pak
Opening pack file d:\games\far cry\fcdata\objects2.pak
Opening pack file d:\games\far cry\fcdata\scripts.pak
Opening pack file d:\games\far cry\fcdata\shaders.pak
Opening pack file d:\games\far cry\fcdata\sounds.pak
Opening pack file d:\games\far cry\fcdata\sounds1.pak
Opening pack file d:\games\far cry\fcdata\textures.pak
Opening pack file d:\games\far cry\fcdata\textures1.pak
Opening pack file d:\games\far cry\fcdata\textures2.pak
Network initialization
network hostname: Hal-9000
ip:26.241.156.102
ip:192.168.50.165
Physics initialization
MovieSystem initialization
Renderer initialization
System: INFO: DirectX 12.0 installed
System: VideoCard Detected: nVidia (Unknown)
Direct3D9 driver is creating...
Best-match display mode: 1920x1080x32 (Error=8)
Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
D3D Adapter: Driver name: nvd3dum.dll
D3D Adapter: Driver description: NVIDIA GeForce RTX 3080
D3D Adapter: Driver version: 32767.65535.65535.65535
D3D Adapter: Driver GUID: 018697E4-E347-DFEE-179AC0B7D21DC1E9
D3D Adapter: VendorId = 4318
D3D Adapter: DeviceId = 8726
D3D Adapter: SubSysId = 0
D3D Adapter: Revision = 0
D3D Detected: NVidia video card
D3D Driver: MaxTextureBlendStages = 8
D3D Driver: MaxSimultaneousTextures = 8
Using '8888' pixel texture format
Using 'Alpha8' pixel texture format
Using 'Alpha8Lum8' pixel texture format
Using 'V16U16' pixel texture format
Using 'Depth24' pixel texture format
Using 'BumpV8U8' pixel texture format
Using 'BumpQ8W8U8V8' pixel texture format
Using 'BumpX8L8U8V8' pixel texture format
Using 'BumpU5V5L6' pixel texture format
Using '3Dc' pixel texture format
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
D3D Driver: Supports trilinear texture filtering
D3D Driver: Allowed projected textures with Env. bump mapping
D3D Driver: Supports alpha palettes
D3D Driver: Supports range-based fog
D3D Driver: Supports eye-relative fog
D3D Driver: Supports anisotropic filtering
D3D Driver: Supports LOD biasing
D3D Driver: Supports Z biasing
D3D Driver: Supports scissor test
D3D Driver: Supports stream offset
D3D Driver: Supports non-power-of-2 textures
D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
D3D Driver: Supports D3DTOP_ADD TextureOp
D3D Driver: Supports MaxAnisotropy level 16
D3D Driver: Supports Stencil shadows
D3D Driver: Supports Two-Sided stencil
D3D Driver: Textures (0x0)-(16384x16384), Max aspect 8192
Apply anisotropic texture filtering (level: 16)
Warning: Disabled 3DC for NVidia card
****** D3D9 CryRender Stats ******
Driver description: NVIDIA GeForce RTX 3080
Full stats: HAL (pure hw vp): NVIDIA GeForce RTX 3080
Hardware acceleration: Yes
Full scene AA: Enabled: 8x Samples (0 Quality)
Projective EMBM: Enabled
Detail textures: Enabled
Z Buffer Locking: Enabled
Multitexturing: Supported (8 textures)
Use bumpmapping : Enabled (DOT3)
Use paletted textures : Disabled
Current Resolution: 1920x1080x32 Full Screen
Maximum Resolution: 3840x2400
Maximum Texture size: 16384x16384 (Max Aspect: 8192)
Texture filtering type: TRILINEAR
HDR Rendering: FP16
MRT Rendering: Enabled
Occlusion queries: Supported
Geometry instancing: Supported
NormalMaps compression: V8U8
Gamma control: Hardware
Vertex Shaders version 3.0
Pixel Shaders version 3.0
Use Hardware Shaders for NV4x GPU
Pixel shaders usage: PS.3.0, PS.2.0 and PS.1.1
Vertex shaders usage: VS.3.0, VS.2.0 and VS.1.1
Shadow maps type: Depth maps
Stencil shadows type: Two sided
Lighting quality: Highest


Init Shaders
7 Shader files found.

127 Shader files found.

Construct Shader ''...ok
Construct Shader 'ZBuffPass'...ok
Construct Shader 'ShadowMap'...ok
Compile System Shader 'StateNoCull'...ok
Compile System Shader 'HDRProcess'...ok
Compile System Shader 'SunFlares'...ok
2 Sun flares was parsed
Compile System Shader 'LightStyles'...ok
34 Light styles was parsed
Compile Glare Shader ...
Compile System HW Shader 'CGVProgramms'...ok
Compile System HW Shader 'CGPShaders'...ok
Compile System Shader 'TemplFog'...ok
Compile System Shader 'TemplVFog'...Fail.
Compile System Shader 'TemplFog_FP'...ok
Compile System Shader 'TemplFogCaustics'...ok
Compile System Shader 'TemplVFogCaustics'...Fail.
Compile System Shader 'TemplFogCaustics_FP'...ok
Console initialization
Time initialization
Input initialization
Initializing Direct Input
Direct Input initialized (CryInputDLL)
Initializing Keyboard
Keyboard initialized
Initializing mouse
Mouse initialized
Found 0 joystick devices
Cannot find joystick device
Cannot initialize joystick
initializing Key/name Mapping
Sound initialization
------------------------------------------CRYSOUND VERSION=3.610000
CRYSOUND Driver: Primary Sound Driver
Total number of channels available: 284
Set speaker mode stereo
Font initialization
AI initialization
Entity system initialization
Initializing Animation System
CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 CLFSH DS ACPI MMX FXSR SSE SSE2 SS HTT TM PBE ok
Initializing 3D Engine
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings

Exception: 0xC0000005, at Address: 0x0023:0x6471A718
Exception Code: 0xC0000005
Exception Addr: 0x0023:0x6471A718
Exception Module:
Exception Description: Attempt to read from address 0x00000000

The memory could not be "read"

  1. function=0x6471A718
  2. function=0x6471C9B3
  3. function=0x6471B4E7
  4. function=0x77645E31
  5. function=0x77645D39
  6. function=0x77645C64
  7. function=0x77645B38
  8. function=0x7765977E
  9. function=0x776509DC
  10. function=0x77650903
  11. function=0x75B71AFF
  12. function=0x75B70816
  13. function=0x75B706C2
  14. function=0x36516119
  15. function=0x36516255
  16. function=0x370017E5
  17. function=0x37001AA8
  18. function=0x37004093
  19. function=0x76BD6359
  20. function=0x77678944
  21. function=0x77678914
  22. function=0x0
    =============================================================================
    FarCry_d3d9.log:

info: Game: FarCry.exe
info: DXVK: v2.2
info: Found built-in config:
info: d3d9.customVendorId = 10de
info: Effective configuration:
info: d3d9.customVendorId = 10de
info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x64673e60
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Compositor interface found
info: Enabled instance extensions:
info: VK_KHR_external_memory_capabilities
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: VK_NV_external_memory_capabilities
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: NVIDIA GeForce RTX 3080:
info: Driver : NVIDIA 537.13.0
info: Memory Heap[0]:
info: Size: 10067 MiB
info: Flags: 0x1
info: Memory Type[1]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 16341 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 214 MiB
info: Flags: 0x1
info: Memory Type[4]: Property Flags = 0x7
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: NVIDIA GeForce RTX 3080:
info: Driver : NVIDIA 537.13.0
info: Memory Heap[0]:
info: Size: 10067 MiB
info: Flags: 0x1
info: Memory Type[1]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 16341 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 214 MiB
info: Flags: 0x1
info: Memory Type[4]: Property Flags = 0x7
info: Process set as DPI aware
info: Device properties:
info: Device : NVIDIA GeForce RTX 3080
info: Driver : NVIDIA 537.13.0
info: Enabled device extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_full_screen_exclusive
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_hdr_metadata
info: VK_EXT_memory_priority
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_dedicated_allocation
info: VK_KHR_external_memory
info: VK_KHR_external_memory_win32
info: VK_KHR_external_semaphore
info: VK_KHR_external_semaphore_win32
info: VK_KHR_get_memory_requirements2
info: VK_KHR_pipeline_library
info: VK_KHR_swapchain
info: VK_KHR_win32_keyed_mutex
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
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info: Vulkan 1.1
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info: Vulkan 1.2
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info: Vulkan 1.3
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info: VK_EXT_full_screen_exclusive
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info: VK_EXT_graphics_pipeline_library
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info: VK_EXT_memory_budget
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info: DXVK: Read 1 valid state cache entries
info: DXVK: Graphics pipeline libraries supported
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1920
info: - Height: 1080
info: - Format: D3D9Format::A8R8G8B8
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info: Exclusive FS: 0
info: Setting display mode: 1920x1080@0
info: Setting display mode: 1920x1080@0
warn: D3D9DeviceEx::SetRenderState: Unhandled render state 26

@Drynwhyl
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I encountered the same issue, using AMD 5700 XT. I tried to load save I have created in desktop mod and the game just crashes with no error message. Trying to start new game in VR mode also crashes game after loading.
Logs attached
error.log
FarCry_d3d9.log
log.txt

@fholger
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fholger commented Sep 27, 2023

Make sure your GPU driver is up to date and disable any overlays or performance monitors like fpsVR, Rivatuner/Afterburner, ...

@Drynwhyl
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Make sure your GPU driver is up to date and disable any overlays or performance monitors like fpsVR, Rivatuner/Afterburner, ...

Thank you, I finally solved it. Simply updating the GPU driver wasn't enough, though. After completely uninstalling using DDU and then reinstalling the latest drivers, as well as reinstalling the game/mod, it fixed the issue for me.

Additionally, I think it's worth mentioning that the first time I launched the game was without the mod installed. I just configured the settings, started the game, and then quit. Then mod installed -> no more crashes.

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