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Flashbombs do not blind the player #36

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LaoGaoBeBePao opened this issue Jul 24, 2020 · 1 comment
Open

Flashbombs do not blind the player #36

LaoGaoBeBePao opened this issue Jul 24, 2020 · 1 comment
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@LaoGaoBeBePao
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LaoGaoBeBePao commented Jul 24, 2020

Instead of it, only the 2D UI screen is affected and I see a white square at a front of me.

As I see, required effect already implemented in the game. In FM "Requiem" view is going to white color when the player meets a ghost of the Builder priest. You can check it right at the beginning - just leave a starting home.

Can you use this effect to flashbombs?

@LaoGaoBeBePao LaoGaoBeBePao changed the title Flashbombs do not blind view Flashbombs do not paint the view with white color as intended. Jul 24, 2020
@LaoGaoBeBePao LaoGaoBeBePao changed the title Flashbombs do not paint the view with white color as intended. Flashbombs do not paint the view with white color Jul 24, 2020
@LaoGaoBeBePao LaoGaoBeBePao changed the title Flashbombs do not paint the view with white color Flashbombs do not blind Jul 24, 2020
@LaoGaoBeBePao LaoGaoBeBePao changed the title Flashbombs do not blind Flashbombs do not blind the player Jul 24, 2020
@fholger
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fholger commented Jul 25, 2020

The problem is that the vast majority of screen effects in TDM are implemented with UI controls - and unfortunately they are technically indistinguishable from real UI controls, so there's no way to automatically determine which need to go to the UI layer and which don't. And even if they were to go to the eyes, if they have some kind of pattern (like blood spatter), they will look really weird in the eyes because they will not quite match up between the eyes.

So, will have to look into it, but unfortunately this is going to be one recurring problem that simply does not have an easy technical solution.

@fholger fholger added the bug label Jul 26, 2020
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