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skeletalActor.h
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skeletalActor.h
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#ifndef H_SKELETALACTOR
#define H_SKELETALACTOR
#include "skeletalDrawing.h"
class SkeletalActor: public SkeletalDrawing{
public:
//these are defined in skeletalDrawing.h
/*
vector<Actor*> bones; //bone Actors
Matrix4f* boneTransforms;
Matrix4f* invBoneTransforms;
*/
bool bPhysicsBones;
bool bDelayedConvert;
SkeletalActor();
virtual ~SkeletalActor();
virtual void registerProperties();
virtual void postLoad();
virtual void setup();
virtual void trigger(Actor * other);
virtual void update(double deltaTime);
virtual void updateShaders();
virtual void start();
virtual void stop();
virtual void convertToPhysicsBones();
virtual void reset();
virtual void remove();
virtual void create();
};
#endif // SKELETALACTOR