/
state.v8.go
122 lines (96 loc) · 3.42 KB
/
state.v8.go
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// FETCHED FROM LOTUS: builtin/reward/state.go.template
package reward
import (
"fmt"
"github.com/filecoin-project/go-state-types/abi"
actorstypes "github.com/filecoin-project/go-state-types/actors"
"github.com/ipfs/go-cid"
"github.com/filecoin-project/go-state-types/manifest"
"github.com/filecoin-project/venus/venus-shared/actors"
"github.com/filecoin-project/venus/venus-shared/actors/adt"
"github.com/filecoin-project/venus/venus-shared/actors/builtin"
miner8 "github.com/filecoin-project/go-state-types/builtin/v8/miner"
reward8 "github.com/filecoin-project/go-state-types/builtin/v8/reward"
smoothing8 "github.com/filecoin-project/go-state-types/builtin/v8/util/smoothing"
)
var _ State = (*state8)(nil)
func load8(store adt.Store, root cid.Cid) (State, error) {
out := state8{store: store}
err := store.Get(store.Context(), root, &out)
if err != nil {
return nil, err
}
return &out, nil
}
func make8(store adt.Store, currRealizedPower abi.StoragePower) (State, error) {
out := state8{store: store}
out.State = *reward8.ConstructState(currRealizedPower)
return &out, nil
}
type state8 struct {
reward8.State
store adt.Store
}
func (s *state8) ThisEpochReward() (abi.TokenAmount, error) {
return s.State.ThisEpochReward, nil
}
func (s *state8) ThisEpochRewardSmoothed() (builtin.FilterEstimate, error) {
return builtin.FilterEstimate{
PositionEstimate: s.State.ThisEpochRewardSmoothed.PositionEstimate,
VelocityEstimate: s.State.ThisEpochRewardSmoothed.VelocityEstimate,
}, nil
}
func (s *state8) ThisEpochBaselinePower() (abi.StoragePower, error) {
return s.State.ThisEpochBaselinePower, nil
}
func (s *state8) TotalStoragePowerReward() (abi.TokenAmount, error) {
return s.State.TotalStoragePowerReward, nil
}
func (s *state8) EffectiveBaselinePower() (abi.StoragePower, error) {
return s.State.EffectiveBaselinePower, nil
}
func (s *state8) EffectiveNetworkTime() (abi.ChainEpoch, error) {
return s.State.EffectiveNetworkTime, nil
}
func (s *state8) CumsumBaseline() (reward8.Spacetime, error) {
return s.State.CumsumBaseline, nil
}
func (s *state8) CumsumRealized() (reward8.Spacetime, error) {
return s.State.CumsumRealized, nil
}
func (s *state8) InitialPledgeForPower(qaPower abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) {
return miner8.InitialPledgeForPower(
qaPower,
s.State.ThisEpochBaselinePower,
s.State.ThisEpochRewardSmoothed,
smoothing8.FilterEstimate{
PositionEstimate: networkQAPower.PositionEstimate,
VelocityEstimate: networkQAPower.VelocityEstimate,
},
circSupply,
), nil
}
func (s *state8) PreCommitDepositForPower(networkQAPower builtin.FilterEstimate, sectorWeight abi.StoragePower) (abi.TokenAmount, error) {
return miner8.PreCommitDepositForPower(s.State.ThisEpochRewardSmoothed,
smoothing8.FilterEstimate{
PositionEstimate: networkQAPower.PositionEstimate,
VelocityEstimate: networkQAPower.VelocityEstimate,
},
sectorWeight), nil
}
func (s *state8) GetState() interface{} {
return &s.State
}
func (s *state8) ActorKey() string {
return manifest.RewardKey
}
func (s *state8) ActorVersion() actorstypes.Version {
return actorstypes.Version8
}
func (s *state8) Code() cid.Cid {
code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
if !ok {
panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
}
return code
}