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Vendo o código original aqui, o calculateFirePropagation() que é responsável por diretamente chamar o renderFire(). O start() é responsável por chamar diretamente createFireDataStructure(), createFireSource() e calculateFirePropagation()
Eu deletei o [i]renderFire()[/i] da função [i]start()[/i] e renderizou da mesma forma.
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