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webgl_shader.html
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webgl_shader.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<style>
#container {
width: 100%;
height: 100%;
position: absolute;
top: 0;
left: 0;
}
</style>
</head>
<body>
<div id="container"></div>
<script id="basic_shader_vertex" type="x-shader/x-vertex">
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
</script>
<script id="basic_shader_fragment" type="x-shader/x-fragment">
void main() {
gl_FragColor = vec4(0.8, 0.4, 0.2, 1.0);
}
</script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r74/three.min.js"></script>
<script>
(function () {
var container = document.getElementById( 'container' );
var renderer = new THREE.WebGLRenderer();
var width = container.offsetWidth;
var height = container.offsetHeight;
var scene = new THREE.Scene();
var geometry = new THREE.SphereGeometry( 1, 32, 32 );
var vertexShader = document.getElementById('basic_shader_vertex').textContent;
var fragmentShader = document.getElementById('basic_shader_fragment').textContent;
var material = new THREE.ShaderMaterial({
vertexShader: vertexShader,
fragmentShader: fragmentShader
});
var object = new THREE.Mesh( geometry, material );
scene.add( object );
var camera = new THREE.PerspectiveCamera( 55, width / height, 1, 1000 );
camera.position.z = 3;
renderer.setSize( width, height );
function draw () {
window.requestAnimationFrame( draw );
renderer.render( scene, camera );
}
draw();
container.appendChild( renderer.domElement );
}());
</script>
</body>