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NeoGeo Red Warning Screen on several titles #1706

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ilpappa opened this issue Mar 4, 2024 · 7 comments
Closed

NeoGeo Red Warning Screen on several titles #1706

ilpappa opened this issue Mar 4, 2024 · 7 comments

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@ilpappa
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ilpappa commented Mar 4, 2024

Hi all,

I’m running retropie 4.8.6 (raspberry pi4b) with latest lr-fbneo release available from source. Neo Geo romset used fully complies with provided DAT files. Bios used is Unibios in MVS Europe mode.

The issue is related to several games being stuck in Neo Geo red warning screen while loading (usage of this cart is not authorized…etc). It happens for instance with Metal Slug 2 or King of Fighters 98. The only workaround is to patch memory as described in the below link.

https://github.com/eniva/MisSTer_Guides/wiki/NeoGeo-Red-Warning-Fix

Doing the above patching will solve the issue for all the affected games.

Would it be possible to fix this behavior?

Happy to provide further details if needed.

Many thanks,
Michele

@barbudreadmon
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This is usually happening because you used overclocking and the emulated neogeo detected there is something wrong with your machine, the fix is usually the following :

  1. Set cpu clock back to 100%
  2. Delete any eeprom (.nv files) saved to those games

@ilpappa
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ilpappa commented Mar 4, 2024

Thanks a lot @barbudreadmon !

Indeed I’m using overclock to 200% as that’s the only way to smoothly play Metal Slug 2.

Do you think it could be worth to make any enhancement so that overclocking is not triggering the protection?

Many thanks,
Michele

@ilpappa ilpappa closed this as completed Mar 4, 2024
@barbudreadmon
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barbudreadmon commented Mar 4, 2024

that’s the only way to smoothly play Metal Slug 2

I'd recommend using mslug2t instead, it was patched to remove the slowdowns.
As for using overclocking, you should probably consider using overrides instead of applying that stuff globally.

I'm not entirely sure why the protection is triggered, it doesn't make much sense to me since 200% is triggering it but 400% doesn't.
Ok, so actually i just discovered something : the protection only seems to trigger if the machine was overclocked at 1st boot, and will always trigger from then on (until you remove the eeprom).
If 100% is used at first boot then the protection doesn't seem to ever trigger afterwards, whatever clock is used (as long as you keep the same eeprom).
Maybe a possible workaround would be to enforce 100% the 1st time the game is booted.

@barbudreadmon barbudreadmon reopened this Mar 4, 2024
@ilpappa
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ilpappa commented Mar 4, 2024

Thanks a lot, those info are really useful. Do you think is there anything that can implemented on core level to better handle those situations?

@ilpappa ilpappa closed this as completed Mar 4, 2024
@ilpappa ilpappa reopened this Mar 4, 2024
@barbudreadmon
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is there anything that can implemented on core level to better handle those situations?

Delaying overclocking until eeprom has been generated does seem realistic, i have yet to look into this though.

@dinkc64
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dinkc64 commented Apr 16, 2024

barbudreadmon, that's really a bad idea that could mess with a lot of things, so let's not :)
the whole thing is really down to "user error"

@barbudreadmon
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fine by me, i'll close then :)

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