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pricing adjustments to reduce exploitation #68

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finndo77 opened this issue Jun 6, 2022 · 1 comment
Open

pricing adjustments to reduce exploitation #68

finndo77 opened this issue Jun 6, 2022 · 1 comment
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@finndo77
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finndo77 commented Jun 6, 2022

some items have a value that is just too high and I have seen players farming them to build up extreme balances. While I recommend never opening a full item list admin shop with any amount of items, I have begun setting up some trade signs with very high valued creative only items in them to give players a goal to work towards and a cash dump to keep balances from skyrocketing. Example villager spawn eggs at $500,000 and then limiting the amount available to 2-4 total without indicating if I will restock later. I am considering putting spawners up for a few million, as it only took about 2 weeks of moderate play time for one player to reach $400,000 by himself, although I believe he sold a bunch of his storage items from when this particular server was a snapshot server and did not have any plugins.

@finndo77 finndo77 added this to the 1.19 release milestone Jun 6, 2022
@finndo77 finndo77 added the bug Something isn't working label Jun 6, 2022
@finndo77 finndo77 self-assigned this Jun 6, 2022
@finndo77
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finndo77 commented Jun 6, 2022

changed phantom membranes from $35 to $25 as not sleeping at all and using a looting 3 sword can make a single player multiple diamonds per night by just setting up a dirt hut and standing in the doorway.

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