/
BasicSceneController.js
210 lines (168 loc) · 4.71 KB
/
BasicSceneController.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
/*global goog, lanyard */
/**
* Lanyard is Copyright 2010 Jonathan Bringhurst.
*
* This file is part of Lanyard.
*
* Lanyard is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Lanyard is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Lanyard. If not, see <http://www.gnu.org/licenses/>.
*
* Portions of Lanyard which do not constitute a "Larger Work" may be licensed
* under the NASA OPEN SOURCE AGREEMENT VERSION 1.3.
*
* See http://worldwind.arc.nasa.gov/ for further information about NASA World Wind.
*/
goog.provide('lanyard.BasicSceneController');
goog.require('lanyard.BasicDrawContext');
goog.require('lanyard.BasicFrameController');
/**
* An implementation of a basic scene controller.
*
* @constructor
* @implements {lanyard.SceneController}
* @param {lanyard.LanyardCanvas} lanyardCanvas the lanyard canvas.
*/
lanyard.BasicSceneController = function(lanyardCanvas) {
/**
* @private
*/
this._logger = goog.debug.Logger.getLogger('lanyard.BasicSceneController');
if (!lanyardCanvas) {
this._logger.severe('Attempted to create a scene controller without a valid lanyard canvas.');
}
/**
* @private
* @type {lanyard.Model}
*/
this._model = null;
/**
* @private
* @type {lanyard.View}
*/
this._view = null;
/**
* @private
* @type {lanyard.FrameController}
*/
this._frameController = new lanyard.BasicFrameController();
/**
* @private
* @type {number}
*/
this._verticalExaggeration = 1.0;
/**
* @private
* @type {lanyard.DrawContext}
*/
this._dc = new lanyard.BasicDrawContext(lanyardCanvas);
};
/**
* Frame controller accessor.
*
* @return {lanyard.FrameController} the frame controller.
*/
lanyard.BasicSceneController.prototype.getFrameController = function() {
return this._frameController;
};
/**
* Model accessor.
*
* @return {lanyard.Model} the model.
*/
lanyard.BasicSceneController.prototype.getModel = function() {
return this._model;
};
/**
* View accessor.
*
* @return {lanyard.View} the view.
*/
lanyard.BasicSceneController.prototype.getView = function() {
return this._view;
};
/**
* Mutator for the frame controller.
*
* @param {lanyard.FrameController} frameController the frame controller.
*/
lanyard.BasicSceneController.prototype.setFrameController = function(frameController) {
this._frameController = frameController;
};
/**
* Model mutator.
*
* @param {lanyard.Model} model the new model;.
*/
lanyard.BasicSceneController.prototype.setModel = function(model) {
this._model = model;
};
/**
* View mutator.
*
* @param {lanyard.View} view the new view.
*/
lanyard.BasicSceneController.prototype.setView = function(view) {
this._view = view;
};
/**
* Mutator for setting the vertical exaggeration.
*
* @param {number} verticalExaggeration the new vertical exaggeration.
*/
lanyard.BasicSceneController.prototype.setVerticalExaggeration = function(verticalExaggeration) {
this._verticalExaggeration = verticalExaggeration;
};
/**
* Accessor for the vertical exaggeration.
*
* @return {number} the vertical exaggeration.
*/
lanyard.BasicSceneController.prototype.getVerticalExaggeration = function() {
return this._verticalExaggeration;
};
/**
* Repaint the entire scene.
*/
lanyard.BasicSceneController.prototype.repaint = function() {
// TODO: calculate start of FPS here
this._dc.initialize();
this._dc.setModel(this._model);
this._dc.setView(this._view);
this._dc.setVerticalExaggeration(this._verticalExaggeration);
this._dc.setupShaders();
/** @type {lanyard.LanyardCanvas} */
var lanyardCanvas = this._dc.getCanvas();
if (!lanyardCanvas) {
this._logger.fine('The scene controller has a null lanyard canvas.');
}
/** @type {lanyard.FrameController} */
var fc = this.getFrameController();
if (!fc) {
this._logger.fine('The frame controller did not exist when the scene controller tried to use it.');
}
fc.initializeFrame(this._dc);
this._view.apply(this._dc);
fc.drawFrame(this._dc);
fc.finalizeFrame(this._dc);
this.frame = this.frame + 1;
// TODO: calculate end of FPS here
};
/**
* Frames per second accessor.
*
* @return {number} the frames per second.
*/
lanyard.BasicSceneController.prototype.getFramesPerSecond = function() {
return 0;
};
/* EOF */