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make the plugin build and work with UE 4.20.2 #21

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merged 1 commit into from
Oct 11, 2018

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rgeorgiev583
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In Unreal Engine 4.20.2 (against which I tested the build of this plugin), the ModuleManager.h header file is located in the Modules directory in the include path, and that's why it should be included as Modules/ModuleManager.h. Otherwise the build of the UE4Editor target would fail (because of the Module.SensibleEditorSourceCodeAccess.cpp object).

@fire fire merged commit b52484b into fire-archive:master Oct 11, 2018
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fire commented Oct 11, 2018

Thanks

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