make the plugin build and work with UE 4.20.2 #21
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In Unreal Engine 4.20.2 (against which I tested the build of this plugin), the
ModuleManager.h
header file is located in theModules
directory in the include path, and that's why it should be included asModules/ModuleManager.h
. Otherwise the build of theUE4Editor
target would fail (because of theModule.SensibleEditorSourceCodeAccess.cpp
object).