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project.godot
48 lines (33 loc) · 906 Bytes
/
project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Material Capture Tester"
run/main_scene="res://material_tester/scene/tester.tscn"
run/low_processor_mode=true
config/icon="res://icon.png"
[display]
window/size/width=1792
window/size/height=828
window/dpi/allow_hidpi=true
[gdnative]
singletons=[ ]
[gui]
theme/use_hidpi=true
[memory]
multithread/thread_rid_pool_prealloc=60
[rendering]
threads/thread_model=2
vram_compression/import_bptc=true
quality/reflections/texture_array_reflections.mobile=true
quality/reflections/high_quality_ggx.mobile=true
quality/depth/hdr.mobile=true
quality/msaa=2