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guild_components.go
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/
guild_components.go
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package social
import (
"github.com/fish-tennis/gentity"
"github.com/fish-tennis/gserver/logger"
"github.com/fish-tennis/gserver/pb"
)
var _ gentity.SaveableDirtyMark = (*GuildBaseInfo)(nil)
// 公会基础信息
type GuildBaseInfo struct {
gentity.DataComponent
Data *pb.GuildInfo `db:"baseinfo;plain"`
}
func NewGuildBaseInfo(entity gentity.Entity, data *pb.GuildInfo) *GuildBaseInfo {
c := &GuildBaseInfo{
DataComponent: *gentity.NewDataComponent(entity,"BaseInfo"),
Data: data,
}
if c.Data == nil {
c.Data = new(pb.GuildInfo)
}
return c
}
func (g *GuildBaseInfo) SetMemberCount(memberCount int32) {
g.Data.MemberCount = memberCount
g.SetDirty()
}
// 公会成员数据
type GuildMembers struct {
gentity.MapDataComponent
Data map[int64]*pb.GuildMemberData `db:"members;plain"`
}
func NewGuildMembers(entity gentity.Entity, data map[int64]*pb.GuildMemberData) *GuildMembers {
c := &GuildMembers{
MapDataComponent: *gentity.NewMapDataComponent(entity,"Members"),
Data: data,
}
if c.Data == nil {
c.Data = make(map[int64]*pb.GuildMemberData)
}
return c
}
func (g *GuildMembers) Get(playerId int64) *pb.GuildMemberData {
return g.Data[playerId]
}
func (g *GuildMembers) Add(member *pb.GuildMemberData) {
g.Data[member.Id] = member
g.SetDirty(member.Id, true)
logger.Debug("Add member:%v", member)
}
func (g *GuildMembers) Remove(playerId int64) {
delete(g.Data, playerId)
g.SetDirty(playerId, false)
logger.Debug("Remove member:%v", playerId)
}
// 公会加入请求
type GuildJoinRequests struct {
gentity.MapDataComponent
Data map[int64]*pb.GuildJoinRequest `db:"joinrequests"`
}
func NewGuildJoinRequests(entity gentity.Entity) *GuildJoinRequests {
c := &GuildJoinRequests{
MapDataComponent: *gentity.NewMapDataComponent(entity,"JoinRequests"),
Data: make(map[int64]*pb.GuildJoinRequest),
}
return c
}
func (g *GuildJoinRequests) Get(playerId int64) *pb.GuildJoinRequest {
return g.Data[playerId]
}
func (g *GuildJoinRequests) Add(joinRequest *pb.GuildJoinRequest) {
g.Data[joinRequest.PlayerId] = joinRequest
g.SetDirty(joinRequest.PlayerId, true)
logger.Debug("Add request:%v", joinRequest)
}
func (g *GuildJoinRequests) Remove(playerId int64) {
delete(g.Data, playerId)
g.SetDirty(playerId, false)
logger.Debug("Remove request:%v", playerId)
}