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(Maybe data representation might also only keep vertices of the snake rather than every block... but computation would not be as consistent; a player who changes directions more often would have a more computationally expensive game. Not sure if this second idea would be better in every scenario. For which scenarios do I want to optimize?)
The text was updated successfully, but these errors were encountered:
Would it be better to draw using sf::VertexArray?
(Maybe data representation might also only keep vertices of the snake rather than every block... but computation would not be as consistent; a player who changes directions more often would have a more computationally expensive game. Not sure if this second idea would be better in every scenario. For which scenarios do I want to optimize?)
The text was updated successfully, but these errors were encountered: