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Vertex arrays #6

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fishies opened this issue Feb 13, 2016 · 0 comments
Open

Vertex arrays #6

fishies opened this issue Feb 13, 2016 · 0 comments

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@fishies
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fishies commented Feb 13, 2016

Would it be better to draw using sf::VertexArray?

(Maybe data representation might also only keep vertices of the snake rather than every block... but computation would not be as consistent; a player who changes directions more often would have a more computationally expensive game. Not sure if this second idea would be better in every scenario. For which scenarios do I want to optimize?)

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