You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Random interval clicking is better than clicking away every second, but it still doesn't represent a "realistic" clicking style that a human would replicate if actually clicking and using the mouse for real-world activities.
I also recently watched a video about the Strategy pattern, and I think it would be a good idea to create different types of clicking patterns and styles to simulate a "real" human interaction with the mouse.
Making a system of my own dunder methods or abstract methods is simple enough, the tricky part is coming up with algorithms for different clicking patterns without massively duplicating code.
The text was updated successfully, but these errors were encountered:
Instead of using an Abstract Base Class with an Abstract Method, I've decided on using the Protocol from the typing module to implement a new dunder method __click__(self)
Random interval clicking is better than clicking away every second, but it still doesn't represent a "realistic" clicking style that a human would replicate if actually clicking and using the mouse for real-world activities.
I also recently watched a video about the Strategy pattern, and I think it would be a good idea to create different types of clicking patterns and styles to simulate a "real" human interaction with the mouse.
Making a system of my own dunder methods or abstract methods is simple enough, the tricky part is coming up with algorithms for different clicking patterns without massively duplicating code.
The text was updated successfully, but these errors were encountered: