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Create a game and wait for a remote player. P2P, using a given port (firewall open port required)
Implement this solution with .net Comunication Foundation.
as segure and encripted as possible.
The text was updated successfully, but these errors were encountered:
Create a game and wait for a remote player. P2P, using a given port (firewall open port required)
Implement this solution with .net Comunication Foundation.
as segure and encripted as possible.
The text was updated successfully, but these errors were encountered: