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Utils.h
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Utils.h
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#ifndef NOMPROJET_UTILS_H
#define NOMPROJET_UTILS_H
#include <SFML/Graphics.hpp>
#include <string>
#include <set>
#include <map>
#include "Visibility.h"
using namespace sf;
using namespace std;
typedef pair<int,int> pi;
enum KindVisibility {
JustVisited = 1,
ExploredOnce = 2,
};
class Utils{
private:
Font font;
Visibility vieww;
public:
const int W = 800;
const int H = 800;
const int S = 14;
const int FPS = 60;
const string title = "l3tt3r4";
bool setFont(string path){
return font.loadFromFile("resources/sansation.ttf");
}
bool setDefaultFont(){
return setFont("../resources/sansation.ttf");
}
/**
*
*/
Text create(int size,float x,float y, Color c,string word){
Text msg;
msg.setFont(font);
msg.setCharacterSize(size);
msg.setPosition(x, y);
msg.setFillColor(c);
msg.setString(word);
return msg;
}
// duplication of Text create (ABSOLUTELY TO CHANGE IN EXTERNAL CLASS!)
RectangleShape createRectangle(int size,float x,float y, Color c){
RectangleShape msg;
msg.setPosition(x, y);
msg.setFillColor(c);
msg.setSize({static_cast<float>(size),static_cast<float>(size)});
return msg;
}
// duplication of genLetters (to fix)
vector<RectangleShape> genRects(LetterMap &m,float zoom,bool floorIncluded,int vision_ray){
vector<RectangleShape> squares;
int ray = vision_ray;// m.getPlayerRay(); for now...
int playerRow = m.getPlayerRow();
int playerCol = m.getPlayerColumn();
vector<pi> visibles;
vector<pi> explored;
m.getExplored(explored);
// calculate shadows
vieww.show(m,ray,playerRow,playerCol,visibles);
// //for test purpose only
// visibles.resize((MAXN + BORDER)*(MAXN + BORDER));
// for(int i=0;i<MAXN+BORDER;i++)
// for(int j=0;j<MAXN+BORDER;j++)
// visibles.push_back({i,j});
map<pi,KindVisibility> filter;
for(pi cell : explored) filter[cell] = ExploredOnce; // First old view
for(pi cell : visibles) filter[cell] = JustVisited; // Than override with just visti
for(pair<pi,KindVisibility> block : filter){
pi cell = block.first;
KindVisibility kv = block.second; // defines the trasparency
int j = cell.first;
int i = cell.second;
RectangleShape letter = factoryRectangle(m,i,j,kv,zoom);
squares.push_back(letter);
}
for(pi cell : visibles){
int j = cell.first;
int i = cell.second;
if(!m.isWall(j,i) && floorIncluded){
string x = to_string(m.floor);
Color c = Color::Red;
RectangleShape letter = createRectangle(S,i*S,j*S,c);
squares.push_back(letter);
}
}
//Exception for the player
RectangleShape player = createRectangle(S,playerCol*S,playerRow*S,Color::Blue);
squares.push_back(player);
// what i just saw, now is explored.
m.addExplored(visibles);
filter.clear();
return squares;
}
// duplication of factoryLetter (2 fix plz!)
RectangleShape factoryRectangle(LetterMap &m,int i,int j,KindVisibility kv,float zoom){
float a = factoryTrasparency(kv);
Cell type = m.getType(j,i);
string x = string(1,m.get(j,i));
Color c = factoryColor(type);
c.a *= a;
RectangleShape letter = createRectangle(S*zoom,i*S*zoom,j*S*zoom,c);
return letter;
}
vector<Text> genLetters(LetterMap &m){
vector<Text> letters;
int ray = m.getPlayerRay();
int playerRow = m.getPlayerRow();
int playerCol = m.getPlayerColumn();
vector<pi> visibles;
vector<pi> explored;
m.getExplored(explored);
vieww.show(m,ray,playerRow,playerCol,visibles);
map<pi,KindVisibility> filter;
for(pi cell : explored) filter[cell] = ExploredOnce; // First old view
for(pi cell : visibles) filter[cell] = JustVisited; // Than override with just visti
for(pair<pi,KindVisibility> block : filter){
pi cell = block.first;
KindVisibility kv = block.second; // defines the trasparency
int j = cell.first;
int i = cell.second;
Text letter = factoryLetter(m,i,j,kv);
letters.push_back(letter);
}
for(pi cell : visibles){
int j = cell.first;
int i = cell.second;
if(!m.isWall(j,i)){
string x = to_string(m.floor);
Color c = Color::Red;
Text letter = create(S,i*S,j*S,c,x);
letters.push_back(letter);
}
}
//Exception for the player
letters.push_back(create(S,playerCol*S,playerRow*S,Color::Magenta,"@"));
// what i just saw, now is explored.
m.addExplored(visibles);
filter.clear();
return letters;
}
Text factoryLetter(LetterMap &m,int i,int j,KindVisibility kv){
float a = factoryTrasparency(kv);
Cell type = m.getType(j,i);
string x = string(1,m.get(j,i));
Color c = factoryColor(type);
c.a *= a;
Text letter = create(S,i*S,j*S,c,x);
return letter;
}
float factoryTrasparency(KindVisibility kv){
switch (kv){
case ExploredOnce:
return 0.2F;
case JustVisited:
return 1.0F;
default:
return 1.0F;
};
}
Color factoryColor(Cell s){
switch (s){
case User:
return Color::Red;
case Wall:
return Color::White;
case Floor:
return Color(255,4,255,0.65F);
default:
return Color::Red;
};
}
};
#endif //NOMPROJET_UTILS_H