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feat: Add DoubleTapCallbacks that receives double-tap events. #2327
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erickzanardo
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Feb 7, 2023
Co-authored-by: Erick <erickzanardoo@gmail.com>
spydon
reviewed
Feb 8, 2023
packages/flame/lib/src/events/component_mixins/double_tap_callbacks.dart
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packages/flame/lib/src/events/component_mixins/double_tap_callbacks.dart
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packages/flame/test/events/component_mixins/double_tap_callbacks_test.dart
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packages/flame/test/events/component_mixins/double_tap_callbacks_test.dart
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Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
spydon
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Feb 9, 2023
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Feb 9, 2023
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LGTM
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Description
As-is
As mentioned in #2321, the user needs to propagate double-tap events to the component tree using
DoubleTapDetector
&propagateToChildren
until now.To-be
DoubleTapCallbacks
receive double-tap-related events.Same as
DragCallbacks
, there is no need to add mixin to the game likeHasDoubleTapCallbaks
as before.Discussion
DoubleTapCallbacks
can replaceDoubleTapDetector
because it is a mixin that can be added to the FlameGame too. ShouldDoubleTapDetector
be marked as deprecated?Checklist
docs
and added dartdoc comments with///
.examples
ordocs
.Breaking Change?
Related Issues
Closes #2321