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fix: The visibleGameSize should be based on viewport.virtualSize #2945

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merged 2 commits into from Dec 21, 2023

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spydon
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@spydon spydon commented Dec 21, 2023

Description

The visibleGameSize should be based on the virtual size of the viewport, otherwise it won't work for FixedResolutionViewport for example.
We noticed this when using the ScreenHitbox in a world that was looked upon by a camera with a FixedResolutionViewport.

Checklist

  • I have followed the Contributor Guide when preparing my PR.
  • I have updated/added tests for ALL new/updated/fixed functionality.
  • I have updated/added relevant documentation in docs and added dartdoc comments with ///.
  • I have updated/added relevant examples in examples or docs.

Breaking Change?

  • No, this PR is not a breaking change.

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@luanpotter luanpotter left a comment

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LGTM

@spydon spydon enabled auto-merge (squash) December 21, 2023 16:41
@spydon spydon merged commit bd130b7 into main Dec 21, 2023
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@spydon spydon deleted the fix/visible-game-size branch December 21, 2023 16:42
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2 participants