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hyperspace.txt
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hyperspace.txt
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[header]
width=40
height=40
tilewidth=64
tileheight=32
orientation=isometric
background_color=0,0,0,255
hero_pos=12,12
music=music/safe_room_theme.ogg
parallax_layers=maps/parallax/space.txt
tileset=tilesetdefs/tileset_dungeon.txt
title=Hyperspace
[tilesets]
tileset=../../../tiled/dungeon/tiled_collision.png,64,32,0,0
tileset=../../../tiled/dungeon/tiled_dungeon.png,64,128,0,0
tileset=../../../tiled/dungeon/set_rules.png,64,32,0,0
tileset=../../../tiled/dungeon/tiled_dungeon_2x2.png,128,64,0,16
tileset=../../../tiled/dungeon/door_left.png,64,128,-16,-8
tileset=../../../tiled/dungeon/door_right.png,64,128,16,-8
tileset=../../../tiled/dungeon/stairs.png,256,256,0,48
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type=collision
data=
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,
3,4,4,4,4,4,4,4,2,2,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,
3,4,4,4,4,4,4,4,2,4,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,
3,4,4,4,4,4,4,4,2,0,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,
3,4,4,4,4,4,4,4,2,0,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,
3,4,4,4,4,4,2,2,2,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,1,0,1,1,0,2,2,1,0,0,1,2,2,1,0,0,1,2,2,0,1,1,1,1,1,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,0,0,0,0,0,2,2,0,0,0,0,2,2,0,0,0,0,2,2,0,0,0,0,0,1,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,0,0,0,0,0,2,2,2,2,2,0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,0,0,0,0,0,0,2,4,4,4,2,0,0,0,0,2,4,4,4,2,0,0,0,0,0,0,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,2,2,0,0,2,2,2,4,4,4,2,3,0,0,3,2,4,4,4,2,2,2,0,0,2,2,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,2,2,0,0,2,4,4,4,4,4,2,4,4,4,4,2,4,4,4,4,4,2,0,0,2,2,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,0,0,0,2,4,4,4,4,4,2,2,2,2,2,2,4,4,4,4,4,2,0,0,0,1,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,0,0,0,0,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,2,0,0,0,0,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,0,0,0,0,2,2,2,2,2,4,4,4,4,4,4,4,4,2,2,2,2,2,0,0,0,0,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,0,0,0,0,0,3,4,2,4,4,4,4,4,4,4,4,2,4,3,0,0,0,0,0,1,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,2,2,0,0,0,0,0,4,2,4,4,4,1,1,4,4,4,2,4,0,0,0,0,0,2,2,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,2,2,0,0,0,0,0,4,2,4,4,4,1,1,4,4,4,2,4,0,0,0,0,0,2,2,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,0,0,0,0,0,3,4,2,4,4,4,4,4,4,4,4,2,4,3,0,0,0,0,0,1,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,0,0,0,0,2,2,2,2,2,4,4,4,4,4,4,4,4,2,2,2,2,2,0,0,0,0,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,0,0,0,0,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,2,0,0,0,0,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,0,0,0,2,4,4,4,4,4,2,2,2,2,2,2,4,4,4,4,4,2,0,0,0,1,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,2,2,0,0,2,4,4,4,4,4,2,4,4,4,4,2,4,4,4,4,4,2,0,0,2,2,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,2,2,0,0,2,2,2,4,4,4,2,3,0,0,3,2,4,4,4,2,2,2,0,0,2,2,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,0,0,0,0,0,0,2,4,4,4,2,0,0,0,0,2,4,4,4,2,0,0,0,0,0,0,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,0,0,0,0,0,2,2,2,2,2,0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,0,0,0,0,0,2,2,0,0,0,0,2,2,0,0,0,0,2,2,0,0,0,0,0,1,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,1,1,1,1,0,0,2,2,1,0,0,1,2,2,1,0,0,1,2,2,0,0,1,1,1,1,2,4,4,4,4,4,3,
3,4,4,4,4,4,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,4,4,4,4,4,3,
3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,
3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,
3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,
3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,
3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
[event]
# to Perdition Harbor
type=event
location=9,9,2,2
activate=on_trigger
hotspot=location
intermap=maps/perdition_harbor.txt,15,23
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=Perdition Harbor
[event]
# to Stonewood
type=event
location=16,7,2,2
activate=on_trigger
hotspot=location
intermap=maps/stonewood.txt,59,43
requires_status=emp_waypoint_1
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=Stonewood
[event]
# to Lochport Cemetery
type=event
location=22,7,2,2
activate=on_trigger
hotspot=location
intermap=maps/lochport_cemetery.txt,44,13
requires_status=emp_waypoint_2
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=Lochport Cemetery
[event]
# to St. Maria: Catacombs
type=event
location=29,9,2,2
activate=on_trigger
hotspot=location
intermap=maps/st_maria_2.txt,44,24
requires_status=emp_waypoint_3
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=St. Maria: Catacombs
[event]
# to Blackmire Mines
type=event
location=31,16,2,2
activate=on_trigger
hotspot=location
intermap=maps/blackmire_mines.txt,63,19
requires_status=emp_waypoint_4
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=Blackmire Mines
[event]
# to Stormrock Pass
type=event
location=31,22,2,2
activate=on_trigger
hotspot=location
intermap=maps/stormrock_pass.txt,70,65
requires_status=emp_waypoint_5
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=Stormrock Pass
[event]
# to Temple of Mez: Main Hall
type=event
location=29,29,2,2
activate=on_trigger
hotspot=location
intermap=maps/temple_of_mez_2.txt,41,30
requires_status=emp_waypoint_6
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=Temple of Mez: Main Hall
[event]
# to Nazia Underground
type=event
location=22,31,2,2
activate=on_trigger
hotspot=location
intermap=maps/nazia_underground.txt,58,18
requires_status=emp_waypoint_7
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=Nazia Underground
[event]
# to Dilapidated Sewers
type=event
location=16,31,2,2
activate=on_trigger
hotspot=location
intermap=maps/dilapidated_sewers.txt,36,30
requires_status=emp_waypoint_8
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=Dilapidated Sewers
[event]
# to Wizard's Tower: Research Chambers
type=event
location=9,29,2,2
activate=on_trigger
hotspot=location
intermap=maps/wizards_tower_2.txt,15,83
requires_status=emp_waypoint_9
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=Wizard's Tower: Research Chambers
[event]
# to Underworld Catacombs
type=event
location=7,22,2,2
activate=on_trigger
hotspot=location
intermap=maps/underworld_catacombs.txt,60,40
requires_status=emp_waypoint_10
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=Underworld Catacombs
[event]
# to Underworld Stronghold: Barracks
type=event
location=7,16,2,2
activate=on_trigger
hotspot=location
intermap=maps/underworld_stronghold_2.txt,44,9
requires_status=emp_waypoint_11
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=Underworld Stronghold: Barracks
[event]
# Wind sound
type=event
location=0,0,1,1
activate=on_load
soundfx=soundfx/environment/cave_wind_loop.ogg
[event]
# unlock Stonewood
type=event
location=16,5,1,1
activate=on_load
mapmod=background,16,8,265
requires_status=emp_waypoint_1
[event]
# unlock Lochport Cemetery
type=event
location=22,5,1,1
activate=on_load
mapmod=background,22,8,265
requires_status=emp_waypoint_2
[event]
# unlock St. Maria: Catacombs
type=event
location=29,7,1,1
activate=on_load
mapmod=background,29,10,265
requires_status=emp_waypoint_3
[event]
# unlock Blackmire Mines
type=event
location=34,16,1,1
activate=on_load
mapmod=background,31,17,265
requires_status=emp_waypoint_4
[event]
# unlock Stormrock Pass
type=event
location=34,22,1,1
activate=on_load
mapmod=background,31,23,265
requires_status=emp_waypoint_5
[event]
# unlock Temple of Mez: Main Hall
type=event
location=32,29,1,1
activate=on_load
mapmod=background,29,30,265
requires_status=emp_waypoint_6
[event]
# unlock Nazia Underground
type=event
location=22,34,1,1
activate=on_load
mapmod=background,22,32,265
requires_status=emp_waypoint_7
[event]
# unlock Dilapidated Sewers
type=event
location=16,34,1,1
activate=on_load
mapmod=background,16,32,265
requires_status=emp_waypoint_8
[event]
# unlock Wizard's Tower: Research Chambers
type=event
location=9,32,1,1
activate=on_load
mapmod=background,9,30,265
requires_status=emp_waypoint_9
[event]
# unlock Underworld Catacombs
type=event
location=5,23,1,1
activate=on_load
mapmod=background,7,23,265
requires_status=emp_waypoint_10
[event]
# unlock Underworld Stronghold: Barracks
type=event
location=5,17,1,1
activate=on_load
mapmod=background,7,17,265
requires_status=emp_waypoint_11
[event]
type=event
location=9,3,1,1
activate=on_trigger
book=books/cutscene_list.txt
hotspot=location
repeat=true
tooltip=Cutscenes