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Broken fullscreen on Mountain Lion OSX 10.8 #143
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I'm not able to reproduce this on my OSX machine (tried under 10.5 previously and 10.6). I'm not sure what's causing this. There may be some way to detect that we didn't get a valid screen object instead of just blitting to it and crashing. |
Looks like this was broken in OSX 10.7 |
Its a shame this hasn't been fixed yet.. There does seem to at least be a fix for the crash back in 2011 http://lists.libsdl.org/pipermail/commits-libsdl.org/2011-August/004205.html |
This was supposedly fixed with the switch to SDL 2. Either way, this was an engine problem, so I'll close this issue as it doesn't pertain to flare-game. |
I submitted this issue on the 0.16 build but am unable to find it. It seems instant segfault if any fullscreen resolution is selected in OSX. I can provide any diag you need. Here is the auto generated report:
http://www.naveoss.com/flare/fserror-01142013-0.18.txt
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