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Possible to provide own MediaStream object as source? #9
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We didn't test passing external MediaStream object to our API. |
I was able to fix the issue with some minor modification to the client library. I don't think there is an way to do it without this change. It would be a nice feature perhaps, considering most people who would want to integrate the webrtc to rtmp functionality probably already have a way of getting their MediaStream. For example, this way it would be possible to create a custom MediaStream object from the Web Audio API (see: https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createMediaStreamDestination), which in the current scenario is impossible. Thanks for the reply! |
We have implemented canvas capturing feature and publishing stream over WebRTC. Please checkout our demo app. https://demo.flashphoner.com/client2/examples/demo/streaming/media_devices_managermanager.js Here you can capture stream from HTML5 Canvas. You need to choose "Canvas" source instead of Cam. |
In my situation, I already have a peer connection (and thus video/audio source) running inside the logic of my own app. Now what I want to do is relay this custom MediaStream to the flashphoner server. I have looked at the source code of the core, but there is a lot of logic. I was just wondering what the general approach would be to accomplish this. I can provide more details if needed!
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