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Possible to provide own MediaStream object as source? #9

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khayamy001 opened this issue Feb 12, 2018 · 3 comments
Open

Possible to provide own MediaStream object as source? #9

khayamy001 opened this issue Feb 12, 2018 · 3 comments

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@khayamy001
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In my situation, I already have a peer connection (and thus video/audio source) running inside the logic of my own app. Now what I want to do is relay this custom MediaStream to the flashphoner server. I have looked at the source code of the core, but there is a lot of logic. I was just wondering what the general approach would be to accomplish this. I can provide more details if needed!

@flashphoner
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We didn't test passing external MediaStream object to our API.
Most likely it does not work out of the box. Please post your case on our tech forums at https://forum.flashphoner.com We will report once we have any news on this issue.

@khayamy001
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I was able to fix the issue with some minor modification to the client library. I don't think there is an way to do it without this change. It would be a nice feature perhaps, considering most people who would want to integrate the webrtc to rtmp functionality probably already have a way of getting their MediaStream.

For example, this way it would be possible to create a custom MediaStream object from the Web Audio API (see: https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createMediaStreamDestination), which in the current scenario is impossible.

Thanks for the reply!

@flashphoner
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We have implemented canvas capturing feature and publishing stream over WebRTC.

Please checkout our demo app.

https://demo.flashphoner.com/client2/examples/demo/streaming/media_devices_manager/media_device_manager.html

https://demo.flashphoner.com/client2/examples/demo/streaming/media_devices_managermanager.js

Here you can capture stream from HTML5 Canvas. You need to choose "Canvas" source instead of Cam.
Perhaps it would help to capture arbitrary MediaStream in your case.

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