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Mod loads aliases too early #36

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Awakened-Redstone opened this issue Nov 19, 2022 · 4 comments
Closed

Mod loads aliases too early #36

Awakened-Redstone opened this issue Nov 19, 2022 · 4 comments

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@Awakened-Redstone
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The mod loads the aliases before all mod commands are registered, resulting on it failing to apply the alias during /reload or server startup
image

@FlashyReese
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This issue has been fixed on the development branch, I just need to find time to release an update but it involves me rewriting the wiki due to a format change. For the meanwhile you can just workaround this by calling /commandaliases reload.

@FlashyReese
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I released a hotfix with version 0.9.4.

@Awakened-Redstone
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I did a debug and the only commands I have found loading after the mod were carpet and polymer ones, but they don't use the fabric event (instead they use a mixin) to register the commands so it seems to be all fine, thanks!

@FlashyReese
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Unfortunately, there is no way for me to deal with mods mixing into Minecraft commands instead. I am using the standard of Fabric API.

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