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Mod loads aliases too early #36
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This issue has been fixed on the development branch, I just need to find time to release an update but it involves me rewriting the wiki due to a format change. For the meanwhile you can just workaround this by calling |
I released a hotfix with version |
I did a debug and the only commands I have found loading after the mod were carpet and polymer ones, but they don't use the fabric event (instead they use a mixin) to register the commands so it seems to be all fine, thanks! |
Unfortunately, there is no way for me to deal with mods mixing into Minecraft commands instead. I am using the standard of Fabric API. |
The mod loads the aliases before all mod commands are registered, resulting on it failing to apply the alias during
![image](https://user-images.githubusercontent.com/40528665/202869340-935ea858-687a-46e3-939c-11a7e777f774.png)
/reload
or server startupThe text was updated successfully, but these errors were encountered: