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If you launch the game and click "Scenario Editor" it fails to launch. You'll find an error in the game log:
DllLoader: dlopen(/app/lib/libAtlasUI.so) failed: /app/lib/libAtlasUI.so: cannot open shared object file: No such file or directory; dlopen(/app/lib/libAtlasUI_dbg.so) failed: /app/lib/libAtlasUI_dbg.so: cannot open shared object file: No such file or directory;
If we try and run the editor directly with the cmdline flag:
/usr/bin/flatpak run --branch=stable --arch=x86_64 --command=0ad com.play0ad.zeroad -editor
...it crashes but also complains about logging (possibly a separate issue):
Atlas.cpp(46): The Atlas UI was not successfully loaded and therefore cannot be started as requested.
debug.cpp(189): Unable to open crashlog.txt for writing (please ensure the log directory is writable)
Unable to open crashlog.txt for writing (please ensure the log directory is writable)
Location: debug.cpp:189 (debug_WriteCrashlog)
When I install 0ad from the normal RPM repos I can find the required file at /usr/lib64/0ad/libAtlasUI.so. This file just seems to be missing from the flatpak I think?
The text was updated successfully, but these errors were encountered:
I've just seen that atlas is disabled in com.play0ad.zeroad.yaml with the flag --disable-atlas - should have checked this first sorry. That explains why it won't run. But is there a reason why it's left out of the flatpak? It is useful to have the editor along with the game.
If you launch the game and click "Scenario Editor" it fails to launch. You'll find an error in the game log:
If we try and run the editor directly with the cmdline flag:
...it crashes but also complains about logging (possibly a separate issue):
When I install 0ad from the normal RPM repos I can find the required file at
/usr/lib64/0ad/libAtlasUI.so
. This file just seems to be missing from the flatpak I think?The text was updated successfully, but these errors were encountered: