32-bit Sdk extension for builders? #101
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I'm also interested in this. I've been working on a platform & SDK for bundling windows applications with Wine via flatpak. Wine really needs WoW64 supports as most 64bit windows application still reference 32bit libraries. So the platform & SDK need to be able to build 32bit wine in a 64bit environment. Adding an SDK version of Compat32 would allow that. |
@julianrichen Do you need to build Wine itself via Ah-ha, I realized that for binary compatibility you need, but do you know that |
Ideally yes, at least it would make things easier. I debated trying to find a reliable source with pre-build win64 binaries with WoW64 but that didn't seem good long-term. Would rather have it working nicely in
I'm honestly not sure if this would work? Can you set
Plus I think you need to symlink Concerns:
Edit: Also is the |
Probably here https://github.com/flatpak/freedesktop-sdk-images/blob/1.6/Makefile#L84 And this should be useful https://github.com/flathub/com.valvesoftware.Steam/blob/master/ld.so.conf |
Hmmm, I know this is getting a bit off topic from your idea of providing a Thanks for the idea, might be a good work around atm. Still a proper |
Hmmm, sounds like what Steam does. Steam use precompiled binaries and they do as in their recipe file |
Funny, this sounds exactly like the feature we were requesting for Steam and such for runtime 18.08. Ping @valentindavid |
I doubt this will ever happen for 1.6. For 18.08 and higher see https://gitlab.com/freedesktop-sdk/freedesktop-sdk/issues/348 |
Yes I will close this as new improvements will happen in the new runtime. |
Now we have
org.freedesktop.Platform.Compat32
for 32-bit binaries to run alongside with 64-bit ones, but we cannot build 32-bit binaries at the same time with 64-bit ones. Is there anything likeorg.freedesktop.Sdk.Compat32
ororg.freedesktop.Sdk.Extension.Compat32
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