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More general deformations and degenerations #176
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@videlec: Could you elaborate what the necessary operations are? |
@videlec do you think that the following will work? Determine the smallest bad time Or do I need to determine |
I hardly believe that this would work in general. Ideally it should be possible to go to |
The problem I see is that |
I naively thought it would be. It is sadly not the minimum of a quadratic equation but a zero... |
Sometimes
surface + v
is not a well defined operation on a flat triangulation as it crosses "area zero triangles". However, it is a well defined operation in the space of translation surfaces as follows. Fort
small the operationsurface + t v
is well defined on the initial triangulation. There exists a minimalt_0
so thatsurface + t_0 v
has a zero area triangle. For this parametert_0
where the triangulation degenerates we want to perform a flip so that we are able to go further. A single flip should be enough. And this is doable unless two vertices collide at timet_0
.claim: if there is no collision of vertices, there are finitely many bad times
t_0
,t_1
, ...,t_n
where we have to do a flip in order to go fromsurface
tosurface + v
.Ultimately, we are also interested in the case where for
t=1
(but not before) we have a collision of one or more vertices and triangles. In the final surface we need to drop some triangles in order to make sense of it as a triangulated flat structure.claim of A. Wright (?): even in the case where
t=1
corresponds to a degeneration one can compute the limiting surface.Among the possible degenerations, the easiest to deal with corresponds to "cylinder collapsing". This is the first thing to implement. And it might be the case that any deformation can be reached via a sequence of cylinder collapsing.
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