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Funky behavior with scales and rotation when changing actor hierarchy. #2297
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@mafiesto4 is there a reason this is on 1.9? I think this is a pretty big bug considering it's basic transformation operations, those should probably be stable for a release version lol |
Ah okay. This will account for more delay on the update tho. |
This might be a regression from 9a21cfd. |
I don't know how to fix this. Clearly |
Oh yeah, you are right lol |
I've asked in the Unity discord about this issue, and apparently it is expected behavior or at least a known problem that needs to be worked around. Maybe this can be closed. |
Issue description:
I have a rotated and non-uniformly scaled table, which I would like to child some objects to. However, when I do so, their position and scaling is messed up and becomes unusable.
https://streamable.com/ijnjet
Steps to reproduce:
Minimal reproduction project:
break scale.zip
(under "Repro" in the main scene, take the empty actor with children and child it to the empty actor without children)
Flax version:
master e68c736
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