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Hey, thanks for your work on this library.
I was wondering if you're planning on adding Texture Atlas support? From what I can tell there doesn't seem to be an option to use an Atlas.
The text was updated successfully, but these errors were encountered:
Atlas support is in the version of SlickUI that I use (latest version). Here is how I do it,
var coinIcon; this.cubWindow.add(new SlickUI.Element.DisplayObject(123, this.iconLine + 47, coinIcon = this.game.make.sprite(0, 0, 'atlas'))); coinIcon.frameName = 'ui-coin';
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All right, thanks! I'll close this ticket then.
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Hey, thanks for your work on this library.
I was wondering if you're planning on adding Texture Atlas support? From what I can tell there doesn't seem to be an option to use an Atlas.
The text was updated successfully, but these errors were encountered: